While normally in favor of making the game more difficult rather than less, I find the complete separation of horse & horseman hitboxes a bit too, um, irritating. There should be some overlap, perhaps not as great as in 0.632, but at least some areas where a swing can hit both horse & horseman.
I could live with the separation if a hit on the horse actually did something to the horse's stride (e.g. cause it to accelerate, or rear, or veer in a direction). But the way it is designed currently, if you hit out at the horse, that doesn't affect the perfect timing of the horseman's swinging weapon coming for your head.
The hitbox separation severely diminishes the incentive to attack horses with melee weapons while on foot. Instead, it encourages the footbound to focus on missile weapons and their pansy fighting style (
) (or some even sillier behavior like jumping-and-swinging
).
P.S. - Besides, nothing is more discouraging than sacrificing a few hitpoints to bring down a horse, and suddenly find the horseman pop up from the fall fully fresh and ready to murder you.
Quite unrealistic too.
I could live with the separation if a hit on the horse actually did something to the horse's stride (e.g. cause it to accelerate, or rear, or veer in a direction). But the way it is designed currently, if you hit out at the horse, that doesn't affect the perfect timing of the horseman's swinging weapon coming for your head.
The hitbox separation severely diminishes the incentive to attack horses with melee weapons while on foot. Instead, it encourages the footbound to focus on missile weapons and their pansy fighting style (
P.S. - Besides, nothing is more discouraging than sacrificing a few hitpoints to bring down a horse, and suddenly find the horseman pop up from the fall fully fresh and ready to murder you.