Please replace khuzait's + 10% speed bonus with food consumption bonus

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DJenxu1

Veteran
As far as I know, although nomadic cultures don't have enough grain to eat, they can eat meat and milk from their own livestock without too many other food, so they can move longer and further, which is also a major advantage in their military operations, rather than a simple cavalry speed bonus. I think it can change khuzait's food consumption talent. This can be a simple reduction in food consumption rates, or more realistically, they have a large number of livestock to provide food (meat and milk, etc.), so there is little need for other food supplies on the grassland. But here I think of a digression, that is, the Lord seems to have little rest except recovering wounded soldiers and supplying food. This is unreasonable in itself and will accelerate snowballing. The speed with which soldiers recover from injuries has slowed in recent updates, but I don't see any significant change in the Lord's behavior. And if khuzait's talent is changed to less food consumption, it may cause them to fight endlessly without resting, which may make them irresistible (of course, this needs to be tested). So maybe TW needs to design this part carefully.
 
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A good suggestion, like the logistics of the mongolians in their campaign.
They could even drink some of the blood of their horse and then patch it up to survive.
 
Please add a geneticist NPC to change your heritage if you change any of the bonuses.
I wanna go fast not eat sheep!
I kinda think the bonuses should be player only so they can be balanced/removed for balance of AI.
 
A good suggestion, like the logistics of the mongolians in their campaign.
They could even drink some of the blood of their horse and then patch it up to survive.

Gonna tempt someone for Vampires faction suggestion :wink:
 
最后编辑:
Please add a geneticist NPC to change your heritage if you change any of the bonuses.
I wanna go fast not eat sheep!
I kinda think the bonuses should be player only so they can be balanced/removed for balance of AI.

This idea is pure big stupid (maybe not the right word; you know the word in my language: luftwaffe). Now when you think of genetics think of the possblities. The geenticists (tey grow up to be kergits of course :fruity::fruity::fruity: arethings we learned from Jurasic park. Imongen you go to genetics nCP John Hamman and he uses his mosquito staff to change your dna from khuzait to Batanian. Now this is obviosly superior but maybe you get frog and and now you have to eat special amoeba acids and you are all femal.

This is why i say, dangerose!!
 
This idea is pure big stupid (maybe not the right word; you know the word in my language: luftwaffe). Now when you think of genetics think of the possblities. The geenticists (tey grow up to be kergits of course :fruity::fruity::fruity: arethings we learned from Jurasic park. Imongen you go to genetics nCP John Hamman and he uses his mosquito staff to change your dna from khuzait to Batanian. Now this is obviosly superior but maybe you get frog and and now you have to eat special amoeba acids and you are all femal.

This is why i say, dangerose!!
Maybe a papers forger to give you fake birth certificate?
 
I do like how Battania's speed bonus only applies to specific areas, and I feel like Khuzait should be the same. Perhaps in flat areas like deserts and their homeland they only get a 10% speed bonus, but anywhere else they won't receive it.
 
I do like how Battania's speed bonus only applies to specific areas , and I feel like Khuzait should be the same. Perhaps in flat areas like deserts and their homeland they only get a 10% speed bonus, but anywhere else they won't receive it.

Agree. Like snow, marches, woods and mountains map wise restriction. However they still gonna be fast anyways due to they are heavily cav units roosted mostly.

However does anyone know if Sturgs bonus really apply to snow ? since i dont feel any difference playing with em on snowy battlefields as i do with other factions. Same i guess with Battanians in wood battles. Or have i miss understood the bonus and its only map wise ? because i thought it was applied to both. Guess i need to dust off some old pascal stuff ive learned in school ages ago and go try to interpret some codes even if it might be another ball game today ^^
 
最后编辑:
I do like how Battania's speed bonus only applies to specific areas, and I feel like Khuzait should be the same. Perhaps in flat areas like deserts and their homeland they only get a 10% speed bonus, but anywhere else they won't receive it.
Maybe a simple and effective method to balance.
 
as far as I know, although nomadic culture does not have enough food to eat, they can eat meat and milk of their own livestock without any other needs, which is also the main advantage of their military actions, instead of simply adding points to the cavalry speed.I think changing khuzait's food consumption talent may be a good choice.This can be a simple reduction in the food consumption rate, or more realistically, they have a large number of livestock providing food (meat, milk, etc.).), so there is almost no need for other food on the grassland.But here I come up with a digression, that is, the House of Lords seems to have almost no rest except recovering the wounded soldiers and providing food.This is unreasonable.This itself is unreasonable and will accelerate the snowball.The speed at which soldiers recover from injuries has slowed down in recent updates, but I do not see any significant changes in God's behavior.Moreover, if khuzait's talent changes to reduce food consumption, it may lead to endless battles without rest, which may make them irresistible again (of course, this requires testing).Therefore, TW needs to carefully design this part.
Most of them are cavalry, which in itself will create a speed advantage and no further bonuses are needed.
 
Well the bonus only applies to cavalry and seeing as no Khuzait lord has 100% cavalry the bonus will only be about 5% overall.
 
Well the bonus only applies to cavalry and seeing as no Khuzait lord has 100% cavalry the bonus will only be about 5% overall.
Despite this, the test shows that the speed bonus does enhance them a lot. And I know that cavalry has a great advantage in simulated battles, but I don’t know whether TW separates the simulated battles of siege wars.
 
As far as I know, although nomadic cultures don't have enough grain to eat, they can eat meat and milk from their own livestock without any other needs, which is also a major advantage in their military operations, rather than a simple cavalry speed bonus. I think change khuzait's food consumption talent maybe a good choice. It can be a simple reduction in food consumption rates, or more realistically, they have a large number of livestock to provide food (meat and milk, etc.), so there is little need for other food supplies on the grassland.

This is a non-advantage. Player parties are already able to comfortably carry enough food for several years.
AW3zsR3.png
If you don't want to bother clicking the pic, it shows a party of 210 men carrying over three and a half years (in-game) worth of food, for a total speed penalty of -0.12.
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However does anyone know if Sturgs bonus really apply to snow ? since i dont feel any difference playing with em on snowy battlefields as i do with other factions. Same i guess with Battanians in wood battles. Or have i miss understood the bonus and its only map wise ? because i thought it was applied to both. Guess i need to dust off some old pascal stuff ive learned in school ages ago and go try to interpret some codes even if it might be another ball game today ^^
Apparently the snow penalty isn't even a thing yet. Their culture bonus doesn't do anything, which makes it straight up worse than Battania's.
 
Apparently the snow penalty isn't even a thing yet. Their culture bonus doesn't do anything, which makes it straight up worse than Battania's.

But the snow penalty is there in battle though since it slows you and your troops down a notch. Its being worked on then i guess
 
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