This one's a major sticking point with me. Frankly, I don't understand any benefit of currently existing implementation as compared to Warband.
Settlement upgrade aspect completely aside (and it's a big aside!), removing independent ownership means fewer lords. Fewer smaller lord parties doing "emergent gameplay" things like keeping villagers and traders safe from bandits. Fewer smaller lord parties for the player to engage in small-scale battles (which, to me, were often more entertaining than large-scale army clusterchuckle engagements). Fewer lords to work on improving relationship with, or just get quests from to improve some skill or simply get paid. Fewer chances for internal factional strife with multiple parties vying for control over a particular fief.
On a larger scale, fewer opportunities to allow suing for peace. Right now, a faction ruler, even when losing ongoing wars with two or more factions, can't simply offer a village fief in return for temporary ceasefire with one of them to handle the rest (then, when the truce is up, immediately declare the war to regain the traded fief back). Can't really do that with castles, much less towns, since there are so few of those.
As a player, you no longer can be given a fief (no matter how crummy and raided that village you just got really is) when joining a faction - something that I always felt was a tiny, but very pleasing feature of Warband. Depending on the political situation, you may or may not have to wait significant amount of time before earning that castle.
The village wasn't much, but it was something YOURS. Also something that promoted investment of your early income, if you so desired. These elements are now lost in that earlier stage of the game, even if you decide for vassalage as soon as your clan tier allows it.
So... please. Please. Reconsider this, if possible, and bring back the Warband implementation. Let us enjoy being petty nobility with a bunch of filthy unappreciative peasants probably demanding more money from us on village upgrades than we can get from them in the short run.
Settlement upgrade aspect completely aside (and it's a big aside!), removing independent ownership means fewer lords. Fewer smaller lord parties doing "emergent gameplay" things like keeping villagers and traders safe from bandits. Fewer smaller lord parties for the player to engage in small-scale battles (which, to me, were often more entertaining than large-scale army clusterchuckle engagements). Fewer lords to work on improving relationship with, or just get quests from to improve some skill or simply get paid. Fewer chances for internal factional strife with multiple parties vying for control over a particular fief.
On a larger scale, fewer opportunities to allow suing for peace. Right now, a faction ruler, even when losing ongoing wars with two or more factions, can't simply offer a village fief in return for temporary ceasefire with one of them to handle the rest (then, when the truce is up, immediately declare the war to regain the traded fief back). Can't really do that with castles, much less towns, since there are so few of those.
As a player, you no longer can be given a fief (no matter how crummy and raided that village you just got really is) when joining a faction - something that I always felt was a tiny, but very pleasing feature of Warband. Depending on the political situation, you may or may not have to wait significant amount of time before earning that castle.
The village wasn't much, but it was something YOURS. Also something that promoted investment of your early income, if you so desired. These elements are now lost in that earlier stage of the game, even if you decide for vassalage as soon as your clan tier allows it.
So... please. Please. Reconsider this, if possible, and bring back the Warband implementation. Let us enjoy being petty nobility with a bunch of filthy unappreciative peasants probably demanding more money from us on village upgrades than we can get from them in the short run.