SP - Player, NPCs & Troops Please, please, PLEASE rework the gods-awful courtship system!

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The whole courting system in BL is just broken: You declare your admiration for a lady (not sure if it's the same for female PCs), then she starts asking you questions, and if you reply positively to all three, you can move to the next round of questions, and if everything's fine the second time, you can go and speak to the lady's parent, pay the dowry and get married. Your success depends on your charisma skill, even though the replies aren't all charisma based. The numbers, traits, and icons feel random (reply shows 100% success chance, yet I still fail? Wut?), and if you reply "inefficiently" to so much as one question in round 1, it's over, and there's no way to re-roll. The dialogue option is there, but the lady always refuses, because Calradian ladies are all perfectionists, it seems. I mean, if it's over, why even give us the option to ask for a second chance? Or is that locked behind a relevant perk?

Why did the courtship system from Warband need changing? I mean, sure, you couldn't get even 50 relationship points with your prospective spouse by just reciting poetry and dedicating tourney victories to them, but it was still much more functional than this BS.

And yes, I'm well aware that you can "buy" your spouse from their parent regardless of the spouse's consent, and while it's realistic for a medieval\ traditionalist society, I still have to wonder: Where's the love at? Why are our options a horrible dice-based mini-game or a purchase? Was this supposed to be some kind of social commentary?

Please rework the courtship system.
 
The whole courting system in BL is just broken: You declare your admiration for a lady (not sure if it's the same for female PCs), then she starts asking you questions, and if you reply positively to all three, you can move to the next round of questions, and if everything's fine the second time, you can go and speak to the lady's parent, pay the dowry and get married. Your success depends on your charisma skill, even though the replies aren't all charisma based. The numbers, traits, and icons feel random (reply shows 100% success chance, yet I still fail? Wut?), and if you reply "inefficiently" to so much as one question in round 1, it's over, and there's no way to re-roll. The dialogue option is there, but the lady always refuses, because Calradian ladies are all perfectionists, it seems. I mean, if it's over, why even give us the option to ask for a second chance? Or is that locked behind a relevant perk?

Why did the courtship system from Warband need changing? I mean, sure, you couldn't get even 50 relationship points with your prospective spouse by just reciting poetry and dedicating tourney victories to them, but it was still much more functional than this BS.

And yes, I'm well aware that you can "buy" your spouse from their parent regardless of the spouse's consent, and while it's realistic for a medieval\ traditionalist society, I still have to wonder: Where's the love at? Why are our options a horrible dice-based mini-game or a purchase? Was this supposed to be some kind of social commentary?

Please rework the courtship system.

I have never ever failed a 100% chance I have failed 91% though.
So if you fail a 100% - that do sound like you have a bug/issue and should make a ticket for it.

I'm not saying your are wrong that the system needs to be better/improved etc, but 100% is still 100% so its a guarantee in my experience.

The factors that attribute if you get certain types of interactions or questions as you say is based on various factors.
Typically attributed to hidden values, like attractiveness etc.

Skills also play a part, your honor values(or lack of it).
So to improve your chance, you may see that the % is xyz, and then it will also see what those scores is based of (like charm, roguery, honor etc).

I agree that the system from Warband was more engageing tbh.
 
The whole courting system in BL is just broken: You declare your admiration for a lady (not sure if it's the same for female PCs), then she starts asking you questions, and if you reply positively to all three, you can move to the next round of questions, and if everything's fine the second time, you can go and speak to the lady's parent, pay the dowry and get married. Your success depends on your charisma skill, even though the replies aren't all charisma based. The numbers, traits, and icons feel random (reply shows 100% success chance, yet I still fail? Wut?), and if you reply "inefficiently" to so much as one question in round 1, it's over, and there's no way to re-roll. The dialogue option is there, but the lady always refuses, because Calradian ladies are all perfectionists, it seems. I mean, if it's over, why even give us the option to ask for a second chance? Or is that locked behind a relevant perk?

Why did the courtship system from Warband need changing? I mean, sure, you couldn't get even 50 relationship points with your prospective spouse by just reciting poetry and dedicating tourney victories to them, but it was still much more functional than this BS.

And yes, I'm well aware that you can "buy" your spouse from their parent regardless of the spouse's consent, and while it's realistic for a medieval\ traditionalist society, I still have to wonder: Where's the love at? Why are our options a horrible dice-based mini-game or a purchase? Was this supposed to be some kind of social commentary?

Please rework the courtship system.
I mean, you can't really bother people irl until they fall in love with you either. Sure, some people are in to that, but generally speaking if you don't hit it off the first time you try with someone then that is usually not going to change any time soon.

Remember that we're not talking about casually dating someone or an one night stand, but an until-death-do-us-part marriage. If someone proposed to you and you said no after actually thinking it through, are you really going to change your mind because they ask you again every week after that? Especially when you have other suitors?
 
I mean, you can't really bother people irl until they fall in love with you either. Sure, some people are in to that, but generally speaking if you don't hit it off the first time you try with someone then that is usually not going to change any time soon.

Remember that we're not talking about casually dating someone or an one night stand, but an until-death-do-us-part marriage. If someone proposed to you and you said no after actually thinking it through, are you really going to change your mind because they ask you again every week after that? Especially when you have other suitors?
Then why give us the option to ask again?
 
Then why give us the option to ask again?
It does reset after some time. But it's been too long since I played to have more info on it. It either reset because a year or more had passed, or it could be related my character becoming richer, earning more renown, etc.
 
The courtship has zero courting, it's just a couple dialogue choices. It's a shame that even after all these years, Sid Meier's Pirates! has more depth than the latest Mount & Blade game. In that you had to gift, dance, and fight rivals to be wed to a character. In Bannerlord, it's two speech checks or a payment.
 
I always save the game b4 courting. If it fails just reload last save and try again. This is the best way to do it imo. Grtz Vaan.
 
For a short while. Warband had non aggression pacts and they worked fine.
Studying history I am always amazed by the many, many, cases there are of in-laws ( let alone nuclear and extended families, of course ) waging war on each other. Marriage was often a calculated power play, and evidently they unashamedly did not try to play " happy families ", like we do these days.
 
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They could introduce tests of love, individual duels between knights, something that was common in the Middle Ages. There are some very famous one.
 
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