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Suggestion General Please implement proper exception handling in the modding tools/editor

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The Bannerlord editor is extremely finicky/crash prone in its current state. Our sceners estimate that ~50% of their time spent working with the editor has been dealing with crashes, and scenes frequently get corrupted to the point where they can't even be opened to be fixed.

Half the time when opening a scene, the editor will just crash for no apparent reason, then magically the scene will open fine on the next attempt. If there are errors or malfunctioning scripts in a scene, that should be reflected in the editor logs instead of crashing the whole editor.

The amount of time that sceners spend dealing with these crashes and corrupted scenes is frankly ridiculous, and there's been little to no improvement in the editor's stability since it was released 9 months ago.
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