Please, give us an "automatic block" and "automatic coach lance" option

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No idea

Sergeant
I am reallly bad with my reflexes and in Warband there was an option to make blocking automatic (if you at least pressed the right mouse button). There was an option to make couch lance automatic also. The problem for me is that I am not quick enough to block strikes so wielding a 2H weapon is not an option for me. I guess it cant be difficult to give the option back.
 
+1

Couching my lance I do fine with manual, but something about block direction makes it exceedingly hard for me to react in time. This means that without a shield I am basically screwed. The AI just has far faster reflexes then I do when it comes to getting a block direction in place, or switching attack directions.
 
It shouldn't be difficult at all for the devs to add it in. I don't know why they even decided to leave it out. If they don't add it, then hopefully a modder will create a mod for it at some point soon.
 
I agree that the option should be there (although it is discouraged in any way, because it's not there in MP). However, have you tried to really put some effort into learning ? I often see people like you guys saying they "don't have the reflexes" or whatnot. You now have the perfect incentive to actually try ! I can tell you one thing : I started playing M&B when I was 11, and sure I was a youngster with apparently reptile fast reflexes. However it was NOT easy to get any good at it. Getting good at blocking without a shield took a lot of trying. It's a very satisfying learning process.
 
Keep in mind that humans are human, and thus have limited reaction speed as well. AI does not have that problem, and I can confirm it is more then able to switch direction lightning fast. MP certainly should remain using reflexes, because that is a fair situation of human vs human. The AI, however, will always be able to read and react faster then a human might, it's not unreasonable to provide an edge of sorts, since the AI has been stronger improved in combat.
 
Yes, I tried with Warband but I coudlnt. Around half the times I didnt get it right (which basically means I am absolute crap at it, as, estadistically, a blind folded monkey would have blocked half the strikes). Now I am 43, so I doubt things will have improved.

I can play the game using a shield and a sword, but it takes a good part of the enjoyment knowing I will never be able to use a 2H weapon. They are much cooler to wield.
 
I guess I can agree, at least give people the option. However personally, I kind of want to get good with blocking I can see why auto blacking is not in the game you could just legitly spam right click and never die or block most blows but now it takes a lot a whole lot of skill, too much skill for being as weak as you are ingame but I am slowly getting used to it and kind of like it knowing I am not just getting stronger in game but in real life my reactions to block the right way and learning the AI is coming into place. I just wish the AI wasn't so aggressive, they can get really spammy at times with there attacks but usually a bash and kick slow them down
 
Well, it's hard to know what you mean by "I tried". Did you try for like 2 hours of gameplay and then decided you'd never be able to ? Did you try for days and days and then made other attempts ? Got another player to help you learn ?

As for the "AI vs Human" argument, I feel like I need to say that it's a bit ridiculous. OBVIOUSLY the AI is coded so that it doesn't always perfectly react, otherwise they'd be easily killable. In fact, I can tell you that even in Bannerlord they're not the smartest. I have a much harder time killing other players in MP than I have killing a single AI.
 
I guess I can agree, at least give people the option. However personally, I kind of want to get good with blocking I can see why auto blacking is not in the game you could just legitly spam right click and never die or block most blows but now it takes a lot a whole lot of skill, too much skill for being as weak as you are ingame but I am slowly getting used to it and kind of like it knowing I am not just getting stronger in game but in real life my reactions to block the right way and learning the AI is coming into place. I just wish the AI wasn't so aggressive, they can get really spammy at times with there attacks but usually a bash and kick slow them down

I am not asking for it in MP, that would be an unfair advantage. I am asking for it in SP (as an option, of course)
 
Well, it's hard to know what you mean by "I tried". Did you try for like 2 hours of gameplay and then decided you'd never be able to ? Did you try for days and days and then made other attempts ? Got another player to help you learn ?

As for the "AI vs Human" argument, I feel like I need to say that it's a bit ridiculous. OBVIOUSLY the AI is coded so that it doesn't always perfectly react, otherwise they'd be easily killable. In fact, I can tell you that even in Bannerlord they're not the smartest. I have a much harder time killing other players in MP than I have killing a single AI.

You did remember to turn the combat AI up, right? Yes, they can program in a delay, and I'm sure they do, in fact, program in that delay. But humans are still going to be slower. The reason humans are more dangerous is that they are also much smarter, able to plan in ways AI simply can't.

But seriously, go fight one enemy. Two-hander only. You have to block, and only block, for 2 minutes...that isn't going to happen, I'd bet. And perhaps it shouldn't, but even trying to read where the attacks are coming from in time is seriously difficult, especially with short weapons. I think you will find you have been relying on killing the enemy rather then actually blocking him, in a lot of cases.

Also consider that the AI tends to have MUCH better stats then you do, especially early game. Humans do not. Faster swinging, faster block times, you name it.

God save you if you try to fight TWO enemies. Peasants with knives will murder you, in that case. Armor needs to...armor a bit more, I feel. I'm not all one-sided, though, I think shields need to have a bit less HP, as currently they last quite a long time.
 
Mount and blade warband (auto block)player here in single player it should be ok.
Mount and blade bannerlord archer player (hope no)
 
But seriously, go fight one enemy. Two-hander only. You have to block, and only block, for 2 minutes...that isn't going to happen, I'd bet. And perhaps it shouldn't, but even trying to read where the attacks are coming from in time is seriously difficult, especially with short weapons. I think you will find you have been relying on killing the enemy rather then actually blocking him, in a lot of cases.

Challenge accepted. I'll go fight the trainer in the tutorial :p
 
I have never used auto blocking and I will never use it but I think that there should be auto block as an option in single player.
 
Challenge accepted. I'll go fight the trainer in the tutorial :p

If he's actually playing in the proper ruleset, go for it. Remember, he has to not land a single hit. Bonus points if you find someone with a fast weapon.
 
But seriously, go fight one enemy. Two-hander only. You have to block, and only block, for 2 minutes...that isn't going to happen, I'd bet. And perhaps it shouldn't, but even trying to read where the attacks are coming from in time is seriously difficult, especially with short weapons. I think you will find you have been relying on killing the enemy rather then actually blocking him, in a lot of cases.

So, I tried fighting both the trainers in the tutorial field with the two hander and only blocking. Longest I've lasted was about 25 seconds, they always endup getting me once with a nonsense point blank thrust attack or my hand gets too tense or whatever else. And I guess that yea, it's normal that in less than two minutes of pure defense I'd eventually make a mistake. But does that mean it's not worth learning how to block effectively without the game doing it for you ? No it doesn't ! Attacking back is part of being defensive, and when I attack back I can beat any AI easily. That's only normal. And no, I don't kill every single enemy before they start attacking, far from it.

At the end it's about the learning process and whether you want to be able to fail. Whether you want challenge. If you've told yourself that it's not worth it because you can't reach automation level of reliability, so be it. But I will say this : you are missing out on a lot.

That said, I want to reiterate that I'm not against the option. Any option some people feel they need to enjoy the game should be in. Now, should every option still allow to get achievements... that's a more complex topic :p
 
So, I tried fighting both the trainers in the tutorial field with the two hander and only blocking. Longest I've lasted was about 25 seconds, they always endup getting me once with a nonsense point blank thrust attack or my hand gets too tense or whatever else. And I guess that yea, it's normal that in less than two minutes of pure defense I'd eventually make a mistake. But does that mean it's not worth learning how to block effectively without the game doing it for you ? No it doesn't ! Attacking back is part of being defensive, and when I attack back I can beat any AI easily. That's only normal. And no, I don't kill every single enemy before they start attacking, far from it.

At the end it's about the learning process and whether you want to be able to fail. Whether you want challenge. If you've told yourself that it's not worth it because you can't reach automation level of reliability, so be it. But I will say this : you are missing out on a lot.

That said, I want to reiterate that I'm not against the option. Any option some people feel they need to enjoy the game should be in. Now, should every option still allow to get achievements... that's a more complex topic :p

Well, kudos for you for trying. Perhaps we have slightly different expectations for the combat, especially one on one. I think that being able to defend extensively should be fairly reasonably possible. Defending should, on average, be easier then attacking, since you have to move your sword over far less distance. And then there is the issue of many enemies making blocking impossible overall, which is as it should be. But against one enemy...kinda feels like it should be possible to block forever, since not trying to attack should make it much easier to block.

I wonder what the stats on the tutorial trainer are, i.e. if he has any real advantages.

But I will object to your 'not trying' element. I adore challenge, I just want challenge that produces roughly appropriate outcomes. My mouse cannot, ultimately, compete with a computer. I have to let go, move my mouse, and then click again to block. Before I do that, I have to read complex body language, with flapping cloaks, my own character in the way, and weapons that clip through things. The AI, on the other hand, can merely read a number variable with four possible options and match it. That does not appear 'fair' to me.

More to the point, I've been playing multiplayer, and I've been fine. Humans, it seems, I can handle with some solid confidence. That implies that there is some factor that requires equalizing with the AI. Don't assume that people who want something for the AI are merely 'bad at the game'. It's a lot like an RTS, a computer can perfectly micro if programmed properly, a human cannot. A computer has perfect map awareness, a human cannot. A computer has near-infinite APM, a human has limits. Humans, therefore, need to use other advantages, and in RTS, that advantage is better planning. In Bannerlord, what would that advantage be? Perhaps placement? But none of that helps in a close in duel, so something that equalizes a bit with the AI doesn't seem unreasonable.
 
最后编辑:
The advantage humans have is being clever with placement, weapon length, the ability to kick / nudge, the ability to rotate their character's body along the attack to speed it up, the ability to level up, and the ability to not be completely random in their defense / offense balance.
 
The advantage humans have is being clever with placement, weapon length, the ability to kick / nudge, the ability to rotate their character's body along the attack to speed it up, the ability to level up, and the ability to not be completely random in their defense / offense balance.

The AI got a LOT better at most of what you mention with bannerlord, however. And the AI can 'level up' in the same way, and in fact most of early game they will have 'leveled up' long before you.
 
The AI got a LOT better at most of what you mention with bannerlord, however. And the AI can 'level up' in the same way, and in fact most of early game they will have 'leveled up' long before you.

They have gotten better true, but not THAT much better. Besides, as you mentionned there is a combat AI setting. Notice I've said nothing about absolutely needing to turn it to the highest difficulty :p

As for AI leveling up... I guess you are talking about the lords / heroes themselves ? Well yea sure but the vast majority of enemies you will be fighting will be standard troops that have fixed stats, so no worries. When heroes come just let your men do the work :smile:)
 
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