578 说:
Casuals are overrated. Fromsoftware games continue to prove that high difficulty feels rewarding and we do not need casuals dumbing down experiences. That said, you still have siege and deathmatch, there is no reason for this thread. Stop whining, competitive players deserve their piece of the cake because they keep a big portion of this community alive, all the doom and gloom since the last dev blog is beginning to piss me off.
None of what I asked for is about dumbing down the game, and this would be obvious if you had read the thread properly. Alas, elitists normally don't bother with that sort of thing.
In addition, competitive parts of games aren't off limits to casuals, as there are ranking systems, and less serious modes do generally still reward you for being skilled.
The competitive scene, especially with its ridiculous elitism has probably done absolute jack to keep the M&B community alive. That achievement goes to primarily to battle events, roleplaying, custom maps, modding (especially of the native-compatible sort) and large servers.
Warband's competitive community is basically invisible. There's no bigtime twitch presence, "major" events are few and far between. Compared to far older games with less developer support, Warband's competitive community is
nowhere. Small scale competitive just isn't M&B's strong point regardless of skill ceiling.
So therefore, if Taleworlds overemphasises the competitive side of MP to the point where it influences the rest of it, that'd be a bad idea.