Keemo
Recruit

Hit points are too unrealistic. How about locational damage where you get varying degrees of wounds at places of your body. Those hurt places would be slowed. If your arm is hurt you swing slower, leg hurt you move slower, head hurt the screen is a little blurry or something like that. When you get too many wounds massed up you die, especially if they are on your torso or head. Toughness skills could be converted to allowing you to take more wounds rather than giving more hitpoints. I hate knowing exactly when I will die by hitpoints, it just feels fake. Thanks for reading.
(hitpoints may still infant be calculated in the background but don't let me see them, it ruins the illusion of reality)
(may have already been suggested a 100 times before, I didn't read all posts sorry.)
(may have already been suggested a 100 times before, I didn't read all posts sorry.)