Since setting shader /texture /texture streaming at high, Ram fills up a lot quicker. I do now get immediate crashes when ram is filled out. Windows opens a prompt saying the application must be closed as it filled ram and system gets unstable. Then the game crashes and it takes a while to come up with the crash reporter and then uploading the dump. When I played on low, it took a lot longer to fill the ram. It must be related to graphics quality/texture size and the unpacker.exe unpacking game texture files. I can run the game on high fluently even though my system is quite old.
How to Reproduce: Play the game and ram gets filled quickly according to quality settings.
Quest/Settlement Name (if related): no
Media (Screenshots & Video): Made screenshots a while ago, then with medium settings, now with high ram is filled quicker.
Version: 1.4.2 Beta
Installed community-made modifications: Autotrader, modlib, bannerlord tweaks, Fastdialogue
Computer Specs:
OS: Win 7
GPU: Radeon 7970 Windforce/R9 290
CPU: AMD FX 8350
RAM: 16 GB DD3
Motherboard: Asrock whatever
Storage Device (HDD/SSD): Hybrid HDD 1 GB with 32 GB SSD
Here made screenshots of my settings
and the windows resource monitor (german). As you can see in the resource monitor of the Ram, even though supposedly after fresh start of the game a lot of Ram is still free, the game causes page faults/page errors (down right corner). Like while using virtual Ram, but shouldn't 16 GB be enough? (page faults appear when a program wants access to resources that are not in the physical ram but the slow and crappy virtual ram. Why is the game meddling with the virtual Ram if there are 10 GB of Ram free???)
How to Reproduce: Play the game and ram gets filled quickly according to quality settings.
Quest/Settlement Name (if related): no
Media (Screenshots & Video): Made screenshots a while ago, then with medium settings, now with high ram is filled quicker.
Version: 1.4.2 Beta
Installed community-made modifications: Autotrader, modlib, bannerlord tweaks, Fastdialogue
Computer Specs:
OS: Win 7
GPU: Radeon 7970 Windforce/R9 290
CPU: AMD FX 8350
RAM: 16 GB DD3
Motherboard: Asrock whatever
Storage Device (HDD/SSD): Hybrid HDD 1 GB with 32 GB SSD
Here made screenshots of my settings
and the windows resource monitor (german). As you can see in the resource monitor of the Ram, even though supposedly after fresh start of the game a lot of Ram is still free, the game causes page faults/page errors (down right corner). Like while using virtual Ram, but shouldn't 16 GB be enough? (page faults appear when a program wants access to resources that are not in the physical ram but the slow and crappy virtual ram. Why is the game meddling with the virtual Ram if there are 10 GB of Ram free???)
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