Please enable Battle Mode for MP

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Would it be possible to be in the Battle Mode like from the old Mount and blade? Where everyone gets one life per round. I find it much more rewarding when you know every kill and death counts. Some of my fondest memories have been on battle servers where you the last of a group of few trying to clutch a win for the team. I know we kind have small 6 v 6 but I would like a full 60 v 60 or ideally 100 vs 100 like in the others games.
 
"I made 3 maps for the mode for now, it wont use skirmish maps I guess. The bigger ones were used (in an early unfished state) for the big Battlelike TDM events a while back.
So 2 Big maps (100+) and one smaller one (~20 players) to start with." - NIN3
 
"I made 3 maps for the mode for now, it wont use skirmish maps I guess. The bigger ones were used (in an early unfished state) for the big Battlelike TDM events a while back.
So 2 Big maps (100+) and one smaller one (~20 players) to start with." - NIN3
Also flags will be involved, maybe like skirmish I believe?
 
Would it be possible to be in the Battle Mode like from the old Mount and blade? Where everyone gets one life per round. I find it much more rewarding when you know every kill and death counts. Some of my fondest memories have been on battle servers where you the last of a group of few trying to clutch a win for the team. I know we kind have small 6 v 6 but I would like a full 60 v 60 or ideally 100 vs 100 like in the others games.
Would be absolutely great, but MP doesn't have enough players at the moment. I'm not sure it ever will.
 
:dead:
devs are making mistakes that other games have already made.
every single decision, I have experienced something similar before.
I know 6v6 wouldn't work because there was a dead 4-direction game have tried 5v5; 8v8; one-life; multiple lives in their beta...(Iron Knight)
Battle mode anyone can freely join? tried in M&&B1.
Battle mode with queue? tried in Iron Knight
Captain? Tigher knight
there is even more. Inf only -- Of Kings And Men has tried
super OP Throwing spears -- CRPG early version has tried (then "fixed")

I just watching all failures repeating.

Then we will find CRPG is the final solution...
you need a certain amount of players from a limited player base (no queue battle mode)
you need to have some statistics to split players into 2 sides (gain exp and gold, calculate player's abilities by level)
you need clear phases of a battle (one life)
you want all 3 main classes to have their jobs to do (nerf shields, nerf arrow damage, nerf cav turning speed)



So the problem will become: custom server pls.
 
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