Wulfsdottir
Sergeant
First of all, I'm thankful for the great game and that the work on it keeps going, though maybe too slowly for most player's tastes but we do appreciate the effort and see that the devs WANT this game to be good.
This being said, I want to point out the common problem that often takes place when you want to improve something too much, rush into it, try the things that are easiest to fix first and because of rushing break the things that were perfectly working. This happens in many jobs, work processes and projects.
The one clear example of this is the quest where you had to track down X amount of bandits on behalf of notable.
The quest was perfectly doable until the recent patch. It had notable asking you to hunt down the bandits in vicinity of the town and the "vicinity" was about 1 day distance perimeter around the town. When the bandit group came into this perimeter they god disclaimer on their head and if you caught them with that disclaimer and eliminated them, that was +1 to your count.
Now, to not make this only the early game quest, it had neat feature where bandit group with disclaimer would act differently from regular group. It was running from your group only for some time and then stop or even approach itself to your group. So even if you had large army which is always slower then 6-7 men group, you still had the chance to catch them all, so you had fair chances. You also had the chances to fail, as sometimes the groups you would need to hunt would be large amount and you'd have to go past the perimeter and herd the bandits into close vicinity, to make them "disclaimed".
Now they changed it completely. The "vicinity" of town is so small now, that you're unable to catch them before they go out and in the case of steppe bandits or desert bandits, it's even harder, to the point of almost impossible to catch them all. You can still try to herd them in, but the area for catching them is now so small that they go out of it almost instantly until you catch them and then they start to behave like normal bandits, running away and catching steppe bandits is almost impossible task. You can still do it if the number given is 2 or 3 groups, but 8?
That now makes me forget about this quest and add it to the long list of quests that I never do (because most of them give too much negative effect even if giving positive too, and now in addition because some of them seems to be impossible to do).
So now we have bunch of quests that are simply there but not appealing at all for most players to care about them. And instead of correcting some other quests or add some new ones, you took the easiest one to "fix" and broke it.
This thread is NOT exclusively about this quest though. It is simply an example. We can live without this quest, but please, please, please, just concentrate what's BROKEN for now.
Best regards and best wishes :* And thanks for great game.
p.s. And sorry for the long post.
This being said, I want to point out the common problem that often takes place when you want to improve something too much, rush into it, try the things that are easiest to fix first and because of rushing break the things that were perfectly working. This happens in many jobs, work processes and projects.
The one clear example of this is the quest where you had to track down X amount of bandits on behalf of notable.
The quest was perfectly doable until the recent patch. It had notable asking you to hunt down the bandits in vicinity of the town and the "vicinity" was about 1 day distance perimeter around the town. When the bandit group came into this perimeter they god disclaimer on their head and if you caught them with that disclaimer and eliminated them, that was +1 to your count.
Now, to not make this only the early game quest, it had neat feature where bandit group with disclaimer would act differently from regular group. It was running from your group only for some time and then stop or even approach itself to your group. So even if you had large army which is always slower then 6-7 men group, you still had the chance to catch them all, so you had fair chances. You also had the chances to fail, as sometimes the groups you would need to hunt would be large amount and you'd have to go past the perimeter and herd the bandits into close vicinity, to make them "disclaimed".
Now they changed it completely. The "vicinity" of town is so small now, that you're unable to catch them before they go out and in the case of steppe bandits or desert bandits, it's even harder, to the point of almost impossible to catch them all. You can still try to herd them in, but the area for catching them is now so small that they go out of it almost instantly until you catch them and then they start to behave like normal bandits, running away and catching steppe bandits is almost impossible task. You can still do it if the number given is 2 or 3 groups, but 8?
That now makes me forget about this quest and add it to the long list of quests that I never do (because most of them give too much negative effect even if giving positive too, and now in addition because some of them seems to be impossible to do).
So now we have bunch of quests that are simply there but not appealing at all for most players to care about them. And instead of correcting some other quests or add some new ones, you took the easiest one to "fix" and broke it.
This thread is NOT exclusively about this quest though. It is simply an example. We can live without this quest, but please, please, please, just concentrate what's BROKEN for now.
Best regards and best wishes :* And thanks for great game.
p.s. And sorry for the long post.