Please balance the character movement speed

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Entire armies of Tiger tanks will suffice since weight/armor values are not viable in warfare. 15th century plate armor heavy foot knights can run like the wind, there's no need for other units lol. This might be the dumbest argument I have ever seen on here. LOL okay guys.
If that's what you took away from those posts, your reading comprehension needs work.
 
Entire armies of Tiger tanks will suffice since weight/armor values are not viable in warfare. 15th century plate armor heavy foot knights can run like the wind, there's no need for other units lol. This might be the dumbest argument I have ever seen on here. LOL okay guys.
You didn't get the point. They don't need to run like wind. Battle is not a running race.
 
Light infantry is a designation applied to certain types of foot soldiers (infantry) throughout history, typically having lighter equipment or armament or a more mobile or fluid function than other types of infantry, such as heavy infantry or line infantry. Historically, light infantry often fought as scouts, raiders and skirmishers—soldiers who fight in a loose formation ahead of the main army to harass, delay, disrupt supply lines, and generally "soften up" an enemy before the main battle.

If you can't grasp this I can't help you.
 
Light infantry is a designation applied to certain types of foot soldiers (infantry) throughout history, typically having lighter equipment or armament or a more mobile or fluid function than other types of infantry, such as heavy infantry or line infantry. Historically, light infantry often fought as scouts, raiders and skirmishers—soldiers who fight in a loose formation ahead of the main army to harass, delay, disrupt supply lines, and generally "soften up" an enemy before the main battle.

If you can't grasp this I can't help you.
Key phrase is "before the main battle."

I know what hit and run warfare is but it have nothing to do how well troops do in open battle. Those light troops don't go against battle ready heavy infantry because if they would they would lose. They attack heavy infantry only when they are not ready or attack those supply lines. That doesn't make them any better in that main battle.

Historically hit and run tactics were usually used by armies who were on disadvantage. Armies who had advantage instead wanted to do one decisive battle. Historically generals rarely could choose what units they want to use. Instead they had to use troops that were available. When they had light troops against heavy troops they used hit and run tactics. Not because they wanted but because it was their only chance.

Before gunpowder light troops couldn't do much against heavy infantry in open battle. If and when they tried it ended like it ended when 10000 Romans fought much larger army of Boudica.

Other thing is that gear of the light infantry is not necessarily any lighter than gear of the normal infantry. Scouts and soldiers behind enemy lines have to carry their food and water while normal infantry can rely on baggage train. Even for the light infantry war is not running competition. What makes light infantry light is not weight of their equipment but tactics and stealth.
 
It is more annoying for me that you can't really level up athletics by running, only fighting. And when you are really slow with low athletics, you can't even move to the fight (and with the fight) properly, so you can't level it up any good!
 
No they are not. Historically mobility was rarely or never issue. I haven't heard single battle in history which would have been decided because other side had too much armor so that they couldn't move. That just never happened. When soldiers today go to battle they carry ~20kg of equipment. Which is less than full plate + weapon, but not much less.

Bow against heavy armor does nothing.
Weight should have a influence on résistance (stamina wich isn't in the game). Plus wheather should be also influence the type of armor (wearing a thick padding plus mail and cote of plate in the Aserai dessert would sap your strenght faster than a cotton robe).
 
It is more annoying for me that you can't really level up athletics by running, only fighting. And when you are really slow with low athletics, you can't even move to the fight (and with the fight) properly, so you can't level it up any good!
That's what a horse is for, you can use it to get to the battle and then dismount.
Leveling athletics just by running would be ridiculous, people would just engage vs a couple of looters and run circles.
 
That's what a horse is for, you can use it to get to the battle and then dismount.
Leveling athletics just by running would be ridiculous, people would just engage vs a couple of looters and run circles.
So?
 
So skilling athletics up isn't difficult.
Yes it is. It's slow and hitting people on foot is dangerous. If you you think it's not too slow, I think you used mods and forgot or something.
Leveling athletics just by running would be ridiculous, people would just engage vs a couple of looters and run circles.
So? It's their time. How is it you only get athletics by swinging a weapon into a person or shields but not swinging it or running in armor. That's more ridiculous. Plus you do get it for walking on the map, albeit very little and worthless amounts. Also, why do you run faster from landing shots with bow? That makes no sense either. Basically nothing about athletics leveling and it's effect makes sense because it's about damage and not actually running and stamina, endurance (actual not attribute lol).
 
Yes it is. It's slow and hitting people on foot is dangerous. If you you think it's not too slow, I think you used mods and forgot or something.
We can chat about what "slow" should mean all day, my point is - if you fight on foot your athletics level will almost keep up with your main weapon skill, that's why I don't think it's too slow. There are skills that actually go up slowly, like leadership or medicine. Athletics is just not one of them.

So? It's their time.
Huh, what's that even supposed to mean? What are we doing here? If we're discussing what would make Bannerlord a better game, how are you gonna achieve that by rewarding boring gameplay rather than having to take risks?
How is it you only get athletics by swinging a weapon into a person or shields but not swinging it or running in armor. That's more ridiculous. Plus you do get it for walking on the map, albeit very little and worthless amounts. Also, why do you run faster from landing shots with bow? That makes no sense either. Basically nothing about athletics leveling and it's effect makes sense because it's about damage and not actually running and stamina, endurance (actual not attribute lol).
I don't have a problem with that. From the gameplay perspective, it works alright.
 
I mainly fight on horseback but leveled athetics by riding ahead of retreating looters dismouting and killing them on foot + bandit hideouts mostly meele but crossbow gave me a lot athetics too. After 2 years i have 100 athletics, although i always start with 2 focus and 20 SP.

To sum it up i dont think leveling is too slow, but movement speed makes no sense. It looks ridicuolous when lords with lets say 150 ath and the heaviest armors run faster than horses.
 
Everybody has different tastes about the elements of this game. In my opinion, too realistic mechanics brings nothing but boredom in game like this since you have to deal with lots of things already. I would rather something between simplicity and challange. Like starting the game a little bit faster and a sensible limit on movement speed you can gain. Also it shouldn't take forever to reach that limit :grin:
 
Athletics is a bit of nightmare. This is what I do.

Step one: Strip character to nothing but a bow and weapon.
Step two: Get a long reach pole arm or two hander. 1 and 2 are important as athletics levels on speed.
Step three: Stay single and frosty. You need to grind looters, alone and naked.
Step four: Hit stat 80 and watch it snowball. Well sort of. it goes faster because you do.
Step five: Hit level 275 put some cloths on and marry the first bar wench you cross pelvises with, maybe take the close off again for a bit.

At this point you should run like an athlete does. It is not near horse fast.

To the guy who used cheating to get to level 500 and described it as glitchy and unrealistic, well duh. You don't need to be a rocket scientist to know that breaking the game with cheats to levels not attainable elsewise, well, breaks the game. What a terrible excuse to nerf athletics.
 
We can chat about what "slow" should mean all day, my point is - if you fight on foot your athletics level will almost keep up with your main weapon skill, that's why I don't think it's too slow. There are skills that actually go up slowly, like leadership or medicine. Athletics is just not one of them.
I level Leadership up to 160ish in about two years of game-time? I haven't used mods in months so it isn't that I have an accelerated rate there. I just call my clan parties to an army and travel around with them 24/7.
 
I level Leadership up to 160ish in about two years of game-time? I haven't used mods in months so it isn't that I have an accelerated rate there. I just call my clan parties to an army and travel around with them 24/7.
Okay, great. Maybe leadership isn't that slow. Wasn't really my main point.
This was my character at about 300 days of playthrough: 122 one-handed, 223 polearm, 186 athletics. Seems quite balanced to me. Except, of course, the movement speed this amount of athletics gives which is too much.

And then you can't neither chase someone nor run from someone.
You can run from someone very well at 50 athletics already, which doesn't take long. And you can get to 25 for the 10% speed perk by doing tournaments alone.
 
I mean, comparing to NPC's in the game, the Athletics skill level you're talking about is rather high, so you should be running faster than most.
 
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