Sothe
Recruit

Hi there,
I'm doing some VFX for my mod and it appears using meshes in particle systems in the editor is very simplistic currently. Throwing things around like with the wood pieces in the ballista impact particle system works perfectly fine, but we can't give meshes a fixed direction/rotation on spawn, and we can't define their rotation around all three axes.
Selecting a mesh in a particle system grays out all the orientation options, so my guess is these are only expected to be used for sprites.
To better explain what I'm trying to do, here's some visual, I basically just want to be able to position my (currently weird) cylinder on top of the glowing circle.
Thanks!
I'm doing some VFX for my mod and it appears using meshes in particle systems in the editor is very simplistic currently. Throwing things around like with the wood pieces in the ballista impact particle system works perfectly fine, but we can't give meshes a fixed direction/rotation on spawn, and we can't define their rotation around all three axes.
Selecting a mesh in a particle system grays out all the orientation options, so my guess is these are only expected to be used for sprites.
To better explain what I'm trying to do, here's some visual, I basically just want to be able to position my (currently weird) cylinder on top of the glowing circle.
Thanks!