SP - Player, NPCs & Troops Please adjust the name of legitimized rebelling clans.

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Apocal

Grandmaster Knight
Right now, the names aren't just sorta lame ("Atrion's clan") but they also don't fit the existing naming theme for clans of a particular culture and have a mild chance of repeating in longer games.

Would it be possible to leverage the existing themes?
Aserai: Banu Something
Battanian: fen Something
Imperial: Somethingos
Khuzait: Somethingit
Sturgian: Somethingoving
Vlandian: dey Something
Maybe based on given name (Atrionos, Lekoving, Banu Rutwar, Ulusamait) in some cases, location of the starting rebellion in others (dey Jaculan, fen Seonon), or just pulling from a pool of pre-made customs.

Or all three in some combination?

@SadShogun
 
Right now, the names aren't just sorta lame ("Atrion's clan") but they also don't fit the existing naming theme for clans of a particular culture and have a mild chance of repeating in longer games.

Would it be possible to leverage the existing themes?

Maybe based on given name (Atrionos, Lekoving, Banu Rutwar, Ulusamait) in some cases, location of the starting rebellion in others (dey Jaculan, fen Seonon), or just pulling from a pool of pre-made customs.

Or all three in some combination?

@SadShogun

Or, TW can come up with a list of possible clan names for each culture that aren't in use. Then this list can be used to give a random cultural clan name to such new clans as this or to be used to randomly give the player a clan name if they can't think of one or just want a random one assigned per the culture that they picked in the beginning.
 
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