Please add damage statistics in matches

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Tovgiv

Knight at Arms
True statistics showing the activity of the players is how much they were able to inflict damage to the enemy in the match (10 denars is not an indicator of "assistance in battle").

As a separate part of the table (what will be useful).

Personally, I, as an archer, are unpleasant that I have an indicator only in terms of frags (this can work positively only for infantry).
 
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The assist system is flawed in that you can do 99 damage to a guy, an infantry can come up behind them and shield bash them once and get full reward for the kill while you get half (talking about score now) Having it give score depending on how much damage you do would be way more accurate and I fully support the idea.
 
+1
warband NeoGK mod allows players to see the damage dealt on the scoreboard, league of legends have this as well
 
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I liked how mordhau did assists where if you did enough damage both players would get kill credit l. Maybe something like that could work in bannerlord
 
I honestly dont understand how assist system works rn. Do i need to inflict a specific damage like 50 or something? Do I need to hurt somebody and that somebody has to die within a specific time period?
 
I honestly dont understand how assist system works rn. Do i need to inflict a specific damage like 50 or something? Do I need to hurt somebody and that somebody has to die within a specific time period?
I think they re-did it recently (I dont recall seing it on the patch notes though) but it used to work like this. If you did more than 40 damage to an enemy before it died, you'd get the assist. So lets say I hit a guy for 40 damage and you hit him for 70, I get an assist. Dont know how it factors in if I do 40, someone else does 20, then you get the kill, if I would get the assist or he would, I think thats what they changed recently so no matter what damage you did, if you were the last one to deal damage before he dies, you get the assist. I cant really test it since I crash too much on TDM so if someone knows, let me know.
 
I'm always one for more stats, but I think the K/A system is reasonable enough and would rather see other stuff worked on first.

Edit: Except you should get points for capping. Capping is pretty important and at least on pub servers, you often have to choose between chasing kills or capping. Capping is usually the correct decision but the score doesn't reflect that. Also, you should get a lot of points for capping on siege.
 
I'd replace assists with damage done stat. Score points could be awarded for things other than kills.
 
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