Please add an "Upgrade All" button

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What about cases when you can choose?

If you mean what about when you want to manually upgrade only some troops then just keep that in. Just add a button that lets you upgrade all for X cost. Simple.

Really don't see why anybody would ever oppose this. If some people 'love clicking' then refer to my first sentence.
 
If you mean what about when you want to manually upgrade only some troops then just keep that in. Just add a button that lets you upgrade all for X cost. Simple.

Really don't see why anybody would ever oppose this. If some people 'love clicking' then refer to my first sentence.
No, I mean the cases when you can choose between 2 options for an upgrade, for example you want to upgrade this recruit to an archer or infantryman?
 
You've got shift click for now, and it never struck me as being too click intensive. There is the ctrl click in warband that I hope they put in bannerlord soon, which is a shortcut to move/upgrade all units of X type.
 
Very short-sighted suggestion.

Cavalry need horses and if you don't have enough......how is the game to choose what units should get them

Half or so of upgrades offer 2 (and occasionally 3) options.

If you haven't figured it out, it's often better to wait to upgrade troops for a couple battles anyway, that way the experience they gain is shared within a bigger troop pool and the lower tier troops actually upgrade faster.
 
damn ye must have enormus amounts o troops if ye think its tedious to upgrade all o em with just clicking? Aye it would be good to have the warband Ctrl click but im alright with the system as it is as it doesnt cost me tha much time to upgrade the troops as i want em, but i like micromanaging too so might be the reason i dont care about a trivial thing like this.
 
No, I mean the cases when you can choose between 2 options for an upgrade, for example you want to upgrade this recruit to an archer or infantryman?

Oh, sorry. In that case you'll likely just need to manually upgrade one by one if that's the case I suppose.
 
Very short-sighted suggestion.

Cavalry need horses and if you don't have enough......how is the game to choose what units should get them

Half or so of upgrades offer 2 (and occasionally 3) options.

If you haven't figured it out, it's often better to wait to upgrade troops for a couple battles anyway, that way the experience they gain is shared within a bigger troop pool and the lower tier troops actually upgrade faster.

Is it really? That's how it was in Warband, but I haven't noticed this in Bannerlord.
 
Very short-sighted suggestion.

Cavalry need horses and if you don't have enough......how is the game to choose what units should get them

Half or so of upgrades offer 2 (and occasionally 3) options.

If you haven't figured it out, it's often better to wait to upgrade troops for a couple battles anyway, that way the experience they gain is shared within a bigger troop pool and the lower tier troops actually upgrade faster.

You say that as if its a bad thing. Sure, its not a very urgent concern, but it would still be nice to only click once to upgrade everything rather than individually.
 
With diverging paths for troops to go how does the game know which path to take if you have a select all?
Some kind of army preset would be nice for that. There's whole branches of the troop tree I never use, maybe a "lock" system, paired with an "upgrade all"
While keeping the current system of course
 
Upgrading troops really isn't tedious, unless you have a party of 1000 or more which is doubtful. As a couple others have said the game would also need to distinguish between upgrade paths. If you have a variety of units at different tiers upgrading into different paths this would be quite hard to implement.

It's probably easier to just go through them yourself and upgrade them one-by-one to suit your army's needs anyway. I think shift-click is a good mid-ground.
 
You say that as if its a bad thing. Sure, its not a very urgent concern, but it would still be nice to only click once to upgrade everything rather than individually.

I saying it because upgrading your troops is a more complex process then what the OP is giving it credit for.

If they, for example, are just trying to create a giant swarm of Khuzait Archers, then the upgrade process to him is very tedious because all his upgrades are very linear. But if some is trying to create a force that is 40% Horse Archer, 10% Lancer, 30% Archer, 20% Darkhan, this take a little more effort, and the it would be hard to create a system that could do that effectively with sliders, in particular once you started mixing cultures and different upgrade paths.

And that doesn't address horses still. As to which units get the horses first. This magical button is more of a liability honestly
 
Some kind of army preset would be nice for that. There's whole branches of the troop tree I never use, maybe a "lock" system, paired with an "upgrade all"
While keeping the current system of course
It seems like a lot of work for only a minor inconvenience.
 
a simple sort system would help, like sorting all promotable units to the top and then reseting it to how it was to not break your unit order
 
Some kind of army preset would be nice for that. There's whole branches of the troop tree I never use, maybe a "lock" system, paired with an "upgrade all"
While keeping the current system of course

And that's it right there. It was safe to assume that the people advocating for this have a very linear play style. Which is absolutely okay and I do that often myself (had an army of 80+ Sturgian Raiders, which was actually pretty badass!!) but that just isn't going to be the case for most, and constantly messing with upgrade preference sliders when your faction becomes multi cultural for this "button" to work, would then make the ease of it's use moot and defeat the whole purpose.

I just feel it's a waste of resources because it's not as simple to implement as being demonstrated, and I the OP is inaccurately stating that I have to love clicking as the only reason I would dismiss it as a worthwhile feature
 
Upgrading troops really isn't tedious, unless you have a party of 1000 or more which is doubtful. As a couple others have said the game would also need to distinguish between upgrade paths. If you have a variety of units at different tiers upgrading into different paths this would be quite hard to implement.

It's probably easier to just go through them yourself and upgrade them one-by-one to suit your army's needs anyway. I think shift-click is a good mid-ground.

In my current playthrough I have an army of almost 300 men, a majority of which only have one upgrade path due to them already being high tier when I recruit them.
In terms of in being able to distinguish upgrade paths for lower tier troops, I agree that would probably be more difficult to implement, and in that case I agree that shift-click would probably suffice, especially when you have a lot of troops of different cultural types.
Still, though, I feel like there's still an easier way to upgrade troops. Perhaps an army preset like @Antoine42 suggested
 
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