SeanBeansShako
Sergeant Knight at Arms
Good. Only the main character should look like the elephant man on steroids dammit!
=D!And now we are talking about Dutchmen anyway, here's a little present for Quintillius:
http://www.youtube.com/watch?v=g3kRjdsge9s&t=6m50s
(luister maar eens wat die jager-officier zegt als ze geschoten hebben )
I know! It the quest I made.In the other ''Europe 1805'' of M&B there was a ''secret quest'' near a cathedral of a French city (sorry but I can't remember the name). The fact is that the quest consisted in(if someone doesn't want to know anything about the quest just don't open the spoiler)
Good job! My too! All western faces don't look like trolls any more:Ok, I'm done making the soldiers normal
Welcome to this topic!Captain_Fozzington said:THOSE BUILDING INTERIORS!
Quintillius said:
Agovic said:Quintillius said:
Where did ya get this?
Oh! I stole it from Captain_Fozzington ! (I looked at his posts)Where did ya get this?
They are too stupid for that .BTW, Question: Can the AI use defensive structures too (Just a question )
Ofc the cannons would be stationary =X. Image the First World War in Europe 1805 !Humlenerd said:Could it be possible to include artillery in this mod? I know it's nearly impossible to make the AI reload and shoot like in MM/NW but you can make a cannon into a huge gun(but with cannon modell and textures) which also prevents the AI from moving(so it will be stationary) and takes a long time to load.(but make it possible to turn around, just really slow)
Of course it might look silly, but at least this mod would've been the first mod to include artillery support for the AI
This kinda reminds me of the tEatRC mod, where there are small hand cannons that deal area damage (in the M&B vanilla version also). But the AI usually blows up friendlies in the area too.Quintillius said:Ofc the cannons would be stationary =X. Image the First World War in Europe 1805 !Humlenerd said:Could it be possible to include artillery in this mod? I know it's nearly impossible to make the AI reload and shoot like in MM/NW but you can make a cannon into a huge gun(but with cannon modell and textures) which also prevents the AI from moving(so it will be stationary) and takes a long time to load.(but make it possible to turn around, just really slow)
Of course it might look silly, but at least this mod would've been the first mod to include artillery support for the AI
Hmm. I can use the physics script of the Age of Machinery mod. On the other side, is it smart to implement a whole new feature at the nearly end of development?
Let me implement the last features on my list, then I'll take a look at this.
Tom Bubu said:Personaly, I think that releasing this with all the features that were listed in 1st list is going to be OK, and releasing patch later with cannons could work
Then don't put in Artillery. I say.Quintillius said:Guys I am very reticent about releasing patches with updates like this after the final release. Simply because it means you cannot use your savegame any more.
Spikes? Could be useful in siege defense (or Camp Defense) only IMO.Anyone has ideas about other defensive structures? Spikes, gabions...?
What? I think that including artilllery in a later patch would've been a good idea. It wouldn't make any changes if he included artillery later or not at all for you(sinse you seem to hate artillery).Captured Joe said:This looks like Total War... wait IT IS BETTER THAN TOTAL WAR!
It's GRAND indeed!
Then don't put in Artillery. I say.Quintillius said:Guys I am very reticent about releasing patches with updates like this after the final release. Simply because it means you cannot use your savegame any more.