+1 !sudi555 said:What about attacking foreign coach? capture an important person and then ask for ransom...
SeanBeansShako said:Speaking of travel, how is moving across the english channel, Irish sea and around other bodies of water going to happen?
Will you need to hire a boat to get you and your men across? what happens if you get attacked?
That coach model is lovely by the way.
Sounds like something I need to check again right before release.sudi555 said:What about attacking foreign coach? capture an important person and then ask for ransom...
Right you are. As far as I know, there was no piracy on these rather busy waterways. Maybe on the distand oceans there was a privateer or two, but not so close to the continent. (Anyone watched Master and Commander: The far side of the world? )Quintillius said:SeanBeansShako said:Speaking of travel, how is moving across the english channel, Irish sea and around other bodies of water going to happen?
Will you need to hire a boat to get you and your men across? what happens if you get attacked?
That coach model is lovely by the way.
Thanks! Ehm... I am not going to spend a lot of my time to make ships and scripts, just for some water.
Captured Joe said:Yeah, there were certain routes over water that could be used by armies/parties to cross the water. But there were no sea-battles in the latest version AFAIK.
But it may be interesting to try and make a scene for a (static) sea-battle, I think.
(I always hated the sea-battles with moving boats, like in Ruthven's original mod, but the static ones, like those in Struggle for Bermia and Gabrilduro's 1776 American Revolution mod could be nice. Give the boats a less viking-ish look, get some gun props on them, and it could fit in the mod, maybe.)
I remember standing with my men on several Longboats (in Ruthven's Fury of Odin mod), with occasionally one of my soldiers falling off and drowning, and I was waiting for ages 'till I could get close enough to an enemy boat to be able to board them. Sometimes I could just wait forever, without engaging the enemy at all! And when (or IF) my boat had finally came board top board with an enemy ship, there were still gaps between them that prevented the bots to board and fight effectively, and became deadly traps in which I got stuck and made me sink.Quintillius said:Why do you hate moving ships? A bit too laggy ?
You don't have to replace the icon, IMO. In Nikephoros' Struggle for Bermia, you can 'walk' over the water, but when you encounter enemies, you can choose either to engage them and board ship (which takes you to a static scene with some ships lying board-to-board), or land on the coast (which takes you to another scene with your troops scattered on a beach, with some ship props around, and the enemy coming up from behind those); the usual 'surrender', 'retreat', etc. options were also available of course.Quintillius said:On the other side, replacing map party icon by ship icon doesn't really work, so - image how your
troops swim - swim through the water to England!
Captured Joe said:
I don't know what to say; It's... well, I'm starting to over-use this word, but it's really awesome! You did this all by yourself?
(BTW, that speech --> LMAO!)
SeanBeansShako said:Oh god I'm getting more and more excited each time I visit this thread. When will you be working on the trailer for it?
Quintillius said:SeanBeansShako said:Oh god I'm getting more and more excited each time I visit this thread. When will you be working on the trailer for it?
And this makes my more excited to make more stuff !
Trailer will be released at week 34/35, but earlier is possible.