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Do you support the Europe 1805 - II version?

  • Yes, I do

    Votes: 756 78.2%
  • Yes, I do

    Votes: 211 21.8%

  • Total voters
    967

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Captured Joe said:
JoelMB12 said:
My good modder I am suprise you not did study other aspect era. Hell evern people in higher echo of life have own cursus honorum or path of gentlemen. 
You arrogant basterd
Dear forumite, look at the features Quintillius added, and tell me if they aren't representative of the life of 'gentlemen' during that age. Besides, you're not a prince/count in-game, just a low-born soldier/subaltern/NCO.
AND. There are no 'nobles holding fiefs' anymore. Did you play Version I? Just look at your 'nobles', they are now all 'officers'; In smaller states, the faction leader (King/Emperor/Prince/Elector/Sultan/Pope) holds the main city (mostly the only one) while his officers (generals, marshalls and such, no 'vassals') have the castles and the villages. In biger stater, let's look at the Austrian Empire;
The faction leader, Emperor Francis, has most of the cities, a important ones like Prague and Wien; the other cities are given to one of (or both) the Archdukes, the imperial princes & brothers to the Emperor. The officers (with among them the occasional Freiherr, like Mack), have castles and villages.

Please play Version I before you resume.
And learn proper English.

Come down now. Last  thing I am trying to do here is make a go at being arrogant, fedualism is dead my friend, Yes Archdukes  imperial family members,  Not your run of mill noble. Yes I did play verson 1 officers in charge of ever  city bother the living hell out me. Unless ever city in Europe came under military governships that tad hard to swallow. Only very few give any land if at all. Unless where highest ranking of officers, titles where only honors. If lucky bugger  then rise up to Marshalship least under the Emperor he may be made prince or really lucky a King, but that are beyond rare case.

Personaly speaking am I quite excited about the fact  least trying adding civil system/rank to the game. Least he try to make break of being other bland tast of fedalism with different coat of pants
 
JoelMB12 said:
Least he try to make break of being other bland tast of fedalism with different coat of pants
:lol: Haha, you're a funny guy.

At last, I understand you. But hey, it's, in my opinion, impossible to do it different that the current system. If they don't have 'fiefs', where should these officers get the cash from to create their armies? Maybe you can see it as a 'depot' system, where the officers recruit men from those villages/towns 'given' to them?

Let's try to explain this; Say, I'm a major in Austrian service, and I get the village of Bludov, in central Bohemia (just like in my - corrupted - savegame). From there I recruit the men for my company (I got enough money through robbing caravans and earning my officer's wage to afford that), and I get some surplus money to help finance my fights. So, instead of hiring a recruiter or get them in the city barracks (which replenish too sow for my taste), I recruit and equip the men myself in the territory the Emperor has given me to recruit able men from. As a bonus, he allows me to tax it, for the sake of the Empire! :mrgreen:
 
Agovic said:
E1805v1 = In Blackpowder series
v2 = I don't think so, you moved your topic, so you no longer belong there :razz:
Wrong.
V2 is actually V1, but with more stuff. And about 50% of Europe 1805 has been completed with the help of other modders of the Age of Blackpowder series.

Maybe, becuase he want more people to notice his mod.....
Wrong. It would be a shame if I didn't add it. I would make people think all stuff has been made by Berthout and me. That's not true. A lot of stuff, items, scene props, scripts et cetera are credited to the helpful people of  the Age of Blackpowder series. I hope this is clear now.

Captured Joe said:
JoelMB12 said:
Least he try to make break of being other bland tast of fedalism with different coat of pants
:lol: Haha, you're a funny guy.

At last, I understand you. But hey, it's, in my opinion, impossible to do it different that the current system. If they don't have 'fiefs', where should these officers get the cash from to create their armies? Maybe you can see it as a 'depot' system, where the officers recruit men from those villages/towns 'given' to them?

Let's try to explain this; Say, I'm a major in Austrian service, and I get the village of Bludov, in central Bohemia (just like in my - corrupted - savegame). From there I recruit the men for my company (I got enough money through robbing caravans and earning my officer's wage to afford that), and I get some surplus money to help finance my fights. So, instead of hiring a recruiter or get them in the city barracks (which replenish too sow for my taste), I recruit and equip the men myself in the territory the Emperor has given me to recruit able men from. As a bonus, he allows me to tax it, for the sake of the Empire! :mrgreen:

Indeed. You shouldn't think in feudal way, but in this way.
The ingame civil ranks depend on classes. Classes, classes and classes!
You automatically belong to a class. Main classes are:
- Lower Class
- Middle Class
- Upper Class
- Nobility

The main classes do have subclasses. Like:
Citizen  (Middle Class)

You will be automatically assigned to these classes (total = 10) by your actions.
But what can one do with his class? Well you get some rights. Like: voting, political influence, bigger party, get uniforms.



Another story is the military side. Military ranks are completely different. These depend on your Merit and the ranks will be granted by the faction leader.

Keep in mind this is PRE-phase.
 
:oops: I have to spell check, to avoid embarrassment like that.

I can wait for to mod to be done, hell I have school, crusader king 2, Aura's Wrath coming out the most epic series QTE ever. lol Hell if wait GRRM to release his next books, I can wait for a mod.
 
Hey Quintillius, I got another little suggestion:

When you do the 'find murderer in village and kill him for bounty'-quest, the 'nervous man' in the village always is unarmed (or, at least, in my games in V.1). Maybe you can give them a Rapier?

Also, maybe you could change the 'this guy murdered one of my men' into 'this guy killed one of my men (or officers?) in a duel'; that'd fit the time better I think.
(During that time, duelling in armies was forbidden, but it still happened; Napoleon himself called duelling soldiers 'cannibals'(or at least, according to a book I readed).)
 
Captured Joe said:
Hey Quintillius, I got another little suggestion:

When you do the 'find murderer in village and kill him for bounty'-quest, the 'nervous man' in the village always is unarmed (or, at least, in my games in V.1). Maybe you can give them a Rapier?

Seems reasonable so I added a rapier. Be aware next time  :razz:!

Also, maybe you could change the 'this guy murdered one of my men' into 'this guy killed one of my men (or officers?) in a duel'; that'd fit the time better I think.
(During that time, duelling in armies was forbidden, but it still happened; Napoleon himself called duelling soldiers 'cannibals'(or at least, according to a book I readed).)

Changed as well! Thank you.
 
:grin:

These are just some more light suggestions and confirmations

i was just wondering if drummers and flag bearers would still be available for recruitment. And if the banners for this version were less... uniform. That they would signify more of the army in battle than the national army like the banners of 1755 old frontier. And if canons would still be considered as an add-on perhaps for version 2.1 or something.

I was also wondering if it were possible to equip your soldiers maybe perhaps allowing them to carry different muskets or wear different hats of uniforms,  that kind of thing.
 
But there is only one flag for the whole national army. So wouldn't it be weird if all of the French army have the same rare flag, would it?  :mrgreen:

Yeah cannons. I love them too. But they are a pain to script.

That's possible. I'll conside this when I finished the main features.
 
Quintillius said:
Yeah cannons. I love them too. But they are a pain to script.
Quintillius, if you are ever going to add cannons, please make them optional. I really love the combat in this mod, but I'm afraid artillery would mess my tactics up. I'd very much like to have an option to keep them out.

Or maybe you can, like aderemi said, make another version, without cannons? Just like the versions with and without the 'formations' kit...

Anyway, please continue! I look here every day, every hour, every minute!
 
Captured Joe said:
Quintillius said:
Yeah cannons. I love them too. But they are a pain to script.
Quintillius, if you are ever going to add cannons, please make them optional. I really love the combat in this mod, but I'm afraid artillery would mess my tactics up. I'd very much like to have an option to keep them out.

Or maybe you can, like aderemi said, make another version, without cannons? Just like the versions with and without the 'formations' kit...

Anyway, please continue! I look here every day, every hour, every minute!


There was some cannon add-on for AoB ( Age of Blackpowder ), yet I don't remember it..
 
Captured Joe said:
Quintillius said:
Yeah cannons. I love them too. But they are a pain to script.
Quintillius, if you are ever going to add cannons, please make them optional. I really love the combat in this mod, but I'm afraid artillery would mess my tactics up. I'd very much like to have an option to keep them out.

Or maybe you can, like aderemi said, make another version, without cannons? Just like the versions with and without the 'formations' kit...
Don't worry! If I am going to add cannons, they would be very inaccurate and expensive.

Anyway, please continue! I look here every day, every hour, every minute!
Of course  :smile:!

KLaupS ChamasK said:
I want help to codding and scene making.
Please, send me a pm with more exact details of your skills  :razz:.
 
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