BUMB
Quintillius said:Well tell you the truth; I don't have any far developed plans for ranks system or civil/government system. So I cannot tell you the exact details.
But buying comissions is indeed a nice feature.
JoelMB12 said:Quintillius said:Well tell you the truth; I don't have any far developed plans for ranks system or civil/government system. So I cannot tell you the exact details.
But buying comissions is indeed a nice feature.
You can PM me tell what ever you thing civil side.
Quintillius said:Nobody is special. Nobody knows/will know more than anyone else.
Well just some short things: if you own a town, you can set tax, build walls, towers, roads, farms, upgrade buildings, view stats, issue decrees et cetera.
Sounds exciting huh!
Quintillius said:Nobody is special. Nobody knows/will know more than anyone else.
Well just some short things: if you own a town, you can set tax, build walls, towers, roads, farms, upgrade buildings, view stats, issue decrees et cetera.
Sounds exciting huh!
Agovic said:Add : Changing town name, making villages and setting what faction's troops will you recruit ( you make 'em w/ moneh )
Captured Joe said:Good job, Quintillius.
Agovic said:Add : Changing town name, making villages and setting what faction's troops will you recruit ( you make 'em w/ moneh )
IDIOT.
Why do you ask that? 'Making villages', that's impossible (I think). 'chancing town name', impractical, a-historical, unnecessary.
Just be content with the awesome features Quintillius is making.
You know, that sounds a little bit arrogant. I ****ing know how things were like back then, and it certainly was not like the 13th century Calradia of Native. When someone became Noble, he didn't instantly receive a fief. And you didn't just built a new village, or chanced the name of an important town. Or do they things like that in War & Peace? In that case I've missed a lot when I read that book some time ago.Even though it's fictional and not 100% historically correct with charachters, it is in the basis when you look at how it was in that era, read the book " War and Peace " ( Tolstoy ) and watch these two versions of it : 1965/7 and 2007. And you'll understand how it is, was, and shall always be when you talk about that era
M&B doesn't allow us to change names ingame. And one can recruit troops only if they have joined them.Add : Changing town name, making villages and setting what faction's troops will you recruit ( you make 'em w/ moneh )
Cool story. Now shut up.*RAGE*
Well, now you've done it. Congratulations, s*cker, you forced Quintillius to give up his secrets.
Die.
Heey! Look. Someone is going to be my best friend .Just be content with the awesome features Quintillius is making.
Problem is... you do not have money. The player ingame is a little, poor guy who needs to do everything to get money. And if you're lucky by flipping a coin with the tavern keeper, you'll get a nice house!In those times you could've done ANYTHING you wanted if you had money
Yeah... true. But you should tell this to the game developers. I unfortunately cannot change hardcoded things.You SHOULD be able to make villages, set their names etc. aswell as equip your " faction " that you create with the best of vassals by also buying them, some people ( randomly generated, about a hundred of them ) should offer you money in exchange for vassalage and fiefs, how it was in that age. You should also be able to change companion & <your> vassal's names and the vassals' equipment <as it is the case in M&B WB when you hire a new vassal, no matter that it's a mod like Rus Civil War that I BETA-test, he gets a 13th century heraldic armour -.- >
That's not hard to implement. But what is the point of giving fiefs to your companions? And by the way the player is the faction leader in your story.Giving companions fiefs should also be available.... Aswell as the thing that all vassals and those who offer to be your vassals have their quality, the less their quality is, the more they'll offer to ya'.
Yeah I really have liked the puppet state feature in Napoleon - Total War too. And was thinking of several options by conquering a town. Like: exterminating, sacking or just leaving the city in peace.So yes, my idea still is good..... A system like in N:TW should be made for the vassals thing, aswell as maybe making puppet states or something? But I think that is impossible.
Changing*Chancing
ROFL!If you own, for example, Berlin, and you want to call it, say, 'Montenegerpolis',
Captured Joe said:Russians looked good (but French running away from them dressed in their 1815 uniforms (during an 1805 battle) = facepalm).
Quintillius said:Nobody is special. Nobody knows/will know more than anyone else.
Well just some short things: if you own a town, you can set tax, build walls, towers, roads, farms, upgrade buildings, view stats, issue decrees et cetera.
Sounds exciting huh!
Agovic said:E1805v1 = In Blackpowder series
v2 = I don't think so, you moved your topic, so you no longer belong there
Sorry, edited that out.Quintillius said:Cool story. Now shut up.
It wasn't moved here by Quintillius himself, but by Yoshiboy. He probably did this because this mod is in development, and should be in this board with the other ones.Agovic said:E1805v1 = In Blackpowder series
v2 = I don't think so, you moved your topic, so you no longer belong there
Quintillius said:Let me try to understand this:
No noblity in era own towns as said ruler,
So no nobleman owned towns? Only the faction leader?
some them where just land owner of enitre village or town.
Some of them just owned land or entire villages/towns?
They could do that if there in some public offices.
The nobleman do need to have a public office to own land/village/town?
JoelMB12 said:My good modder I am suprise you not did study other aspect era. Hell evern people in higher echo of life have own cursus honorum or path of gentlemen.