Why does the melee combat, and really all infantry gameplay, feel like it was designed for a much higher movement speed than multiplayer is currently set to? Playing singleplayer and custom battles *feels* so much better than Multiplayer, exclusively because movement speed for both the enemies and your character are at a setting above snail.
Any time this is brought up, its quickly shouted down by people saying "Faster movement makes it easier to kite and back out of fights!" Except this is flat out wrong. The faster the forward movement speed, the more difference there is going to be between running forward and backpeddling. Faster movement makes it easier to catch players who are backing up, not the other way around. In terms of archers easily kiting with faster movement speed, that is also a pretty ignorant thing to say. Archers being able to kite so easily has nothing to do with the overall pace of movement, but rather the relationship between infantry movement speed and archer movement speed. At the moment, archer movement speed is extremely close to infantry movement speed, making it very easy for archers to stay away from melee. In some extreme scenarios, such as an Aserai Veteran without a shield running from a Khuzait Spearmen with a shield, the Archer is actually faster than the Infantry. Speeding up infantry would help alleviate this problem, not contribute to it.
Taleworlds has absolutely nothing to lose by trying this out in a beta patch. Worst case scenario, they just revert the changes based on community and internal feedback. At the moment it is not exactly a controversial opinion to state that infantry combat is really not the greatest, especially when compared to the other classes. It should be priority #1 to figure out how to make infantry a better class in ways other than exclusively relying on throwing weapons.
Any time this is brought up, its quickly shouted down by people saying "Faster movement makes it easier to kite and back out of fights!" Except this is flat out wrong. The faster the forward movement speed, the more difference there is going to be between running forward and backpeddling. Faster movement makes it easier to catch players who are backing up, not the other way around. In terms of archers easily kiting with faster movement speed, that is also a pretty ignorant thing to say. Archers being able to kite so easily has nothing to do with the overall pace of movement, but rather the relationship between infantry movement speed and archer movement speed. At the moment, archer movement speed is extremely close to infantry movement speed, making it very easy for archers to stay away from melee. In some extreme scenarios, such as an Aserai Veteran without a shield running from a Khuzait Spearmen with a shield, the Archer is actually faster than the Infantry. Speeding up infantry would help alleviate this problem, not contribute to it.
Taleworlds has absolutely nothing to lose by trying this out in a beta patch. Worst case scenario, they just revert the changes based on community and internal feedback. At the moment it is not exactly a controversial opinion to state that infantry combat is really not the greatest, especially when compared to the other classes. It should be priority #1 to figure out how to make infantry a better class in ways other than exclusively relying on throwing weapons.