durbal
Sergeant

As a smallish clan you have no real gameplay options and playing as one feels bad. Your gameplay largely consists of getting recruits and farming looters for XP because you can't do much else. (To make matters worse, the larger your party is the slower it tends to get so you end up having to chase looters at a slower and slower and slower pace as you grow.) Everyone else has 80-man parties so the only thing you can do is join a larger army and have the lord randomly suicide the small army you painstakingly built up into the enemy, only for you to have to start all over.
There needs to be more to do for smaller clans and warbands. Bandits would be a thing if hideouts a) weren't so poorly designed as piecemeal slaughterhouses and b) killing bandits actually did something for the world state like freeing up trade routes or at least not make it simply a riskier version of farming looters. Quests? No thanks. Better off doing most of them solo since they rarely involve a party, and when they do (like the deserter or caravan quest) you'll probably get slaughtered and, again, have to rebuild your army.
Maybe more minor characters or clans belonging to factions would help so you'd be able to encounter smaller warbands to fight. I'm not sure how this would help though if they all just join armies when they're formed.
That brings us to simply raiding villages and slaughtering villagers which puts you pretty decidedly on the 'bandit'-ish path. Attack a village? -6 relation. Flee from an enemy army while it passes and attack it again? -6 again. Maybe if you want to go full 'screw it, scorched earth' like a bandito then this wouldn't matter, but part of the big issue is castles changing hands back and forth again and again. You'll likely be raiding a village that was once part of your faction, so when it gets retaken good luck recruiting from there or doing other quests.
So on we go, slaughtering looters until eventually we can play the game. There has to be another way.
There needs to be more to do for smaller clans and warbands. Bandits would be a thing if hideouts a) weren't so poorly designed as piecemeal slaughterhouses and b) killing bandits actually did something for the world state like freeing up trade routes or at least not make it simply a riskier version of farming looters. Quests? No thanks. Better off doing most of them solo since they rarely involve a party, and when they do (like the deserter or caravan quest) you'll probably get slaughtered and, again, have to rebuild your army.
Maybe more minor characters or clans belonging to factions would help so you'd be able to encounter smaller warbands to fight. I'm not sure how this would help though if they all just join armies when they're formed.
That brings us to simply raiding villages and slaughtering villagers which puts you pretty decidedly on the 'bandit'-ish path. Attack a village? -6 relation. Flee from an enemy army while it passes and attack it again? -6 again. Maybe if you want to go full 'screw it, scorched earth' like a bandito then this wouldn't matter, but part of the big issue is castles changing hands back and forth again and again. You'll likely be raiding a village that was once part of your faction, so when it gets retaken good luck recruiting from there or doing other quests.
So on we go, slaughtering looters until eventually we can play the game. There has to be another way.




