You guys are trying to give all the credit to Brytenwalda. It's not true. I give them credit, because the mod is fantastic. It's still a mod. They still used someone's engine, license, resources, platform.....They built the mod from the Mount and Blade engine. You can't change that.
You HAVE to give Taleworlds credit.
You're not on the Brytenwalda forums. You're on the TW forums.
Neither company is 100 percent responsible for VC. That's the truth.
Regardless, Bannerlord is still in Beta. Comparing it to a game that's been around for 10 years is stupid. Bannerlord still has to be finished. It will still go to the modding community.
Crying the sky is falling because Beta participation is down is absolutely meaningless. Taleworlds doesn't depend on micro-transactions. All of you have already paid full price.
What matters is how many people play the game when it's finished.
The rest is drama queen nonsense.
Now lets face the actual truth, take away the mod community like Brytenwalda and Warband and TW would have long been dead.
I like Warband, but to say that Vanilla can keep you playing for several hundreds if not thousands of Hours, is a lie. Maybe there are a few exceptions here and there, but those few people are not enough to keep a company going.
Bannerlord is in development for over 8 years. Its in EA for ~9 months, and we have not gotten anything new so far. To hope that changes rapidly anytime soon is delusional at best.
And seeing how little they interact with their community i highly doubt that even if they introduce anything new to the game, that it will be good.
The greatest new addition to Bannerlord is one of the most despised ones, the smithing. Player Feedback on that is on these forums since day 1, and hardly anything changed so far in that regard, they did say that they gonna look into it and rework it. But thats been quite some months ago aswell.
Which gives me again the impression that they hope that people just forget about it. Another example, the one perk that was really game changing and exciting was the one that gave you the opportunity to place your troops on a battle map before a fight starts. I personally can't find that one in the game anywhere, it got replaced with another "+% damage in Simulations". Which shows what kind of route they take when things get too hard.
I think what you miss is why 90+% player quit the game already, not because its EA, not because its featureless, but because TW has shown us in this EA how much of a lost cause this game is. And how little TW actually cares about us, the playerbase.
And that does not only shows in the playerbase stats, but also in how much forum activity is here. Its the same people everyday, i don't expect it to be as high as the numbers at launch. But saying that is not a drastic change would be ignoring the truth.
And for what exactly do i have to give TW credit when it comes to VC? Paying more talented developers who are in touch with their community? Sure if thats what you wanna hear, then here i go: Good job TaleWorlds, please do the same now with Bannerlord, just pay a bunch of dudes from Nexusmods to work on Bannerlord so that we can have the game we all waited almost a decade for.







