Playerbase shrinking rapidly -10% in the last month

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Fair enough. A personal answer from the devs and explanation is too high a bar of expectation. And of course folks are going to give you their take, which then can spin off into things that are.....topic adjacent is probably the best term (not directly the OP subject matter, but related to the response involved with the OP subject matter).

Would a road map been nice at the start: yeah. But they didn’t do one, and it’s only our guess as to why. Whether it’s features “on the chopping block” they didn’t want expectations for or they released right when COVID exploded and there was too much uncertainty. I doubt it’s purely “they are incompetent”.

There are other games I’ve been playing, video game and otherwise, that have had ever rolling back release dates over these last 8 months. Curbing expectations of when you’ll get something isn’t particularly a bad thing right now
You really don't want to compare Taleworlds to the rest of the industry, trust me. Where they might shine in one, they fail miserably in the other
 
But afterall, thanks for a good counterpart man. Appreciate when someone accepts another opinion without being offended or insulting
It´s okay to "defend" Bannerlord/TW or to enjoy Bannerlord in it´s current state right now. But it´s also ok to not enjoy Bannerlord and to be dissapointed which most EA aspects of this game.
giphy.gif
 
My post was about "fictional" posters that may or may not spend the majority of their day insulting the dev team and crying for attention.

Any similarity to real posters is just coincidence.

:wink:
 
Do Mostwhiney and Criesdog attend the same day care?
So zero arguments, just insult them, that´s the way to go dude. Keep it up :smile:

I mean, you don´t have to agree with my opinion, but at least be respectful....

I didn´t insult TW devs in any way. And "fictional" posters, yea sure.

Or as you would say:

"OMG mum! There are two guys in the internet with a different opinion than mine!"
"Insult them kid, show them who is boss!"
"Yea mom, you´re right as always! But how?"
"Tell them they´re kids!"
"Yea, that will show them!"
 
How are you planning on involving the Community in your development process?
“We intend to use a range of different methods to gather player feedback and data throughout the early access period. These include engaging with users directly on our official forum and our Steam forum, requesting specific feedback through questionnaires, hosting and participating in multiplayer events alongside our community, and using analytics tools to gather data.”
SOURCE: Mount & Blade II: Bannerlord on Steam (steampowered.com)

Which is so far utter BS.
Bit offtopic to the thread, but I have seen this type of comment a few times and just wanted to provide some clarification on it.

There are a number of avenues for us to collect and engage with feedback. Some of the most obvious are the forums themselves, which provide us with a wealth of bug reports, performance telemetry and suggestions. Every report made here, for instance, is tracked, checked and if we can reproduce and figure it out... fixed. This alone has tremendously helped development and the state of the game. Suggestions, in turn, are picked up and escalated by individual developers but also reviewed by some of our community crew to be shared in reports and/or discussed at dedicated meetings. Several changes have been made to the game based on this feedback.

Beyond that, there are also other platforms ranging from steam to social media (or indeed direct interaction with volunteers and notable community contributors) that tie into some of these processes as well as other avenues altogether. Questionaires have been shared a number of times in the past, though, currently more direct discussion seems preferred. Modding tools f.e. have seen closed testing and discussion with a range of community members a fair bit before their public release. Multiplayer has also repeatedly hosted closed testing with a range of community testers to collect their feedback. I will raise the point of questionaires internally though.

It is certainly not perfect and there is always room for improvement, but I would say it is quite different from what some seem to think or claim.

Just to add a bit ontopic to the post)
Haven't had a reply yet to my question, Again I would be more than happy for this thread to be locked If we can just get a clear yes or no:

''Yeah in retrospect I should have asked a proper question in my original post, but It was morso a quick rant about the state of development after being frustrated with how TW are handling the Custom servers thread in the MP forum. Id be satisfied with this thread getting locked if someone from Taleworlds can answer me one question:

Is there an transparent roadmap coming that clearly details what fixes and new features we will see by full release with clear explanations for why they they will/ wont be in the full release. Specifically the custom servers from the MP section and as for Singleplayer other users could suggest the main topics they want to be addressed.''
The statements on single player, engine and multiplayer are our currently approved formats regarding future plans. I don't personally think that we will deviate greatly from them.
 
Bit offtopic to the thread, but I have seen this type of comment a few times and just wanted to provide some clarification on it.

There are a number of avenues for us to collect and engage with feedback. Some of the most obvious are the forums themselves, which provide us with a wealth of bug reports, performance telemetry and suggestions. Every report made here, for instance, is tracked, checked and if we can reproduce and figure it out... fixed. This alone has tremendously helped development and the state of the game. Suggestions, in turn, are picked up and escalated by individual developers but also reviewed by some of our community crew to be shared in reports and/or discussed at dedicated meetings. Several changes have been made to the game based on this feedback.

Beyond that, there are also other platforms ranging from steam to social media (or indeed direct interaction with volunteers and notable community contributors) that tie into some of these processes as well as other avenues altogether. Questionaires have been shared a number of times in the past, though, currently more direct discussion seems preferred. Modding tools f.e. have seen closed testing and discussion with a range of community members a fair bit before their public release. Multiplayer has also repeatedly hosted closed testing with a range of community testers to collect their feedback. I will raise the point of questionaires internally though.

It is certainly not perfect and there is always room for improvement, but I would say it is quite different from what some seem to think or claim.

Just to add a bit ontopic to the post)

The statements on single player, engine and multiplayer are our currently approved formats regarding future plans. I don't personally think that we will deviate greatly from them.
Great to have you back and clarify these things but so far as i've seen people are meaning that there are not major suggestions added to SP/MP and disregarding the bug fixes as small additions.
 
Great to have you back and clarify these things but so far as i've seen people are meaning that there are not major suggestions added to SP/MP and disregarding the bug fixes as small additions.

We all got together to suggest the barber feature LOL!
 
We all got together to suggest the barber feature LOL!
Yes, those were the days when the whole forum got together to demand the barber feature! Same with the new radial command menu, community wanted this for ages and TW delivered. Also the old sheep texture was really gamebreaking, so TW listened again and improved it.

They really listen to our wishes and feedback :wink:
 
Yes, those were the days when the whole forum got together to demand the barber feature! Same with the new radial command menu, community wanted this for ages and TW delivered. Also the old sheep texture was really gamebreaking, so TW listened again and improved it.

They really listen to our wishes and feedback :wink:
We suggested to make the radial command menu optional and they listened to our feedback. ?‍♂️
 
Bit offtopic to the thread, but I have seen this type of comment a few times and just wanted to provide some clarification on it.

There are a number of avenues for us to collect and engage with feedback. Some of the most obvious are the forums themselves, which provide us with a wealth of bug reports, performance telemetry and suggestions. Every report made here, for instance, is tracked, checked and if we can reproduce and figure it out... fixed. This alone has tremendously helped development and the state of the game. Suggestions, in turn, are picked up and escalated by individual developers but also reviewed by some of our community crew to be shared in reports and/or discussed at dedicated meetings. Several changes have been made to the game based on this feedback.

Beyond that, there are also other platforms ranging from steam to social media (or indeed direct interaction with volunteers and notable community contributors) that tie into some of these processes as well as other avenues altogether. Questionaires have been shared a number of times in the past, though, currently more direct discussion seems preferred. Modding tools f.e. have seen closed testing and discussion with a range of community members a fair bit before their public release. Multiplayer has also repeatedly hosted closed testing with a range of community testers to collect their feedback. I will raise the point of questionaires internally though.

It is certainly not perfect and there is always room for improvement, but I would say it is quite different from what some seem to think or claim.

Just to add a bit ontopic to the post)

The statements on single player, engine and multiplayer are our currently approved formats regarding future plans. I don't personally think that we will deviate greatly from them.
Thanks Duh,

But I have one more question, why are you answering us and not the community managers?
According to your forum title you're a developer, it is great to hear from you about specific and nerdy things (glorious) but this thread is more general and seem to exactly fit the kind of answers a Community Manager would typically answer.

Am I mistaken in feeling that something is slightly off? Or perhaps people like you and Mexxico should get a payraise for doing other peoples' work?

EDIT: Clarification/background, why are community managers so inactive in the community.
 
最后编辑:
EDIT: Clarification/background, why are community managers so inactive in the community.
That answer may vary what TW associate is gonna answer it.
Some say its actually not their Job.
Others say they are doing that (but only in threads they opened themself)
Then there is the "not this forum" answer

At the end of the day: The "Community" in "Community Manager" could be deleted. *cough Callum*
 
Yes, usually community managers are the people who talk to the community, who would have guessed it?

But here, they are posting patch notes and that´s all, most of the times. But I don´t care as long as we have devs like Mexxico or Duh who really communicate with us :smile: .

I also think that Callum is really busy with updating the patch threads each 3-4 weeks :wink: .
 
Yes, those were the days when the whole forum got together to demand the barber feature! Same with the new radial command menu, community wanted this for ages and TW delivered. Also the old sheep texture was really gamebreaking, so TW listened again and improved it.

They really listen to our wishes and feedback :wink:
They also listened to us all begging them not to add custom servers or class customisation. Thanks Taleworlds nobody wanted those features!!!!!
 
I´m not really the MP player in M&B but I´ve seen some of those threads. I don´t understand why they just don´t add custom servers? I mean, it´s not that hard?!

I mean fixing the broken AI is hard and needs a lot of work, but adding the ability to create custom servers?
 
I don't reply a lot on this forum, but I always come here to see news for the game we all love to play. I know that the updates are not that always frequently that we would like, and that the communication is not the stronghest point of the devs (althrough there are devs wich really try to communicate with us). And when some of them come to answers questions or communicate in a thread not easy as this, we come with stones and negativity. It's a shame. We can't really complain about lack of communication if we act like these. Later we don't understand why they don't communicate with us a lot less.
 
Yes, usually community managers are the people who talk to the community, who would have guessed it?

But here, they are posting patch notes and that´s all, most of the times. But I don´t care as long as we have devs like Mexxico or Duh who really communicate with us :smile: .

I also think that Callum is really busy with updating the patch threads each 3-4 weeks :wink: .
From my experience on other forums community management is just as disappointing as it's here. Which is no excuse, because it should be better on other forums as well.

What companies don't understand is that the forums are a place for the most critical and most interested players. Many people here are also going to comment on other gaming media like magazines or YouTube. I would guess that the whole toxic and negative nature of gamers is a direct result of being ignored all the time. As I said above, that issue isn't isolated to TW but the whole industry suffers from it. Maybe it seems unprofitable for a company to pay someone to constantly answer a handful of entitled nerds, but in the end it's the nerds which will be their best marketing tool as long as we are happy. I know 10 people who bought M&B because I told them they would enjoy it.
I have no idea what Callum is doing all day, maybe he talks to the press, creates marketing material or gathers suggestions and feedback from the forums. If that's community management from a corporate perspective, fine. From my perspective it's not fine at all though. I would like to hear some feedback to our feedback, even if it's something like 'sorry, can't do it because of reason X'. I don't understand why the devs are doing a better job than community management.
 
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