Bit offtopic to the thread, but I have seen this type of comment a few times and just wanted to provide some clarification on it.
There are a number of avenues for us to collect and engage with feedback. Some of the most obvious are the forums themselves, which provide us with a wealth of bug reports, performance telemetry and suggestions. Every report made
here, for instance, is tracked, checked and if we can reproduce and figure it out... fixed. This alone has tremendously helped development and the state of the game. Suggestions, in turn, are picked up and escalated by individual developers but also reviewed by some of our community crew to be shared in reports and/or discussed at dedicated meetings. Several changes have been made to the game based on this feedback.
Beyond that, there are also other platforms ranging from steam to social media (or indeed direct interaction with volunteers and notable community contributors) that tie into some of these processes as well as other avenues altogether. Questionaires have been shared a number of times in the past, though, currently more direct discussion seems preferred. Modding tools f.e. have seen closed testing and discussion with a range of community members a fair bit before their public release. Multiplayer has also repeatedly hosted closed testing with a range of community testers to collect their feedback. I will raise the point of questionaires internally though.
It is certainly not perfect and there is always room for improvement, but I would say it is quite different from what some seem to think or claim.
Just to add a bit ontopic to the post)
The statements on single player, engine and multiplayer are our currently approved formats regarding future plans. I don't personally think that we will deviate greatly from them.