Player Progression and Troop Upgrade Outdated?

正在查看此主题的用户

It almost seems like there was a disconnect between the different people working on different things or something.

The player progression compared to how fast your army upgrades is very weird, also the fact that you'll be in **** armor long after you have legionaries in lamellar plate that you won't get in game for at least a few more years. None of it makes a whole lot of sense thematically and seems disjointed like they put a different game inside a game.

But what can you do? Other lords in game start out with clans that have fiefs, they have super high stats already which they'll pass down to their children on death (if that ever pans out). They start with armies and spawn with high level troops etc etc... So you can't exactly slow the progression of your army down as you're already at a disadvantage right now, barring the fact that the AI is moronic I mean.

So all you're left with is speeding up the progression of the player character and companions unless you wan to rework just about everything. But if you do that you're removing the grind which is basically a huge chunk of the content on vanilla. It's a bit of a pickle.
 
Fine. So these mercenaries you speak of. Please give me a feature to call all mercenaries available in the realm So i dont have to fisit Town to Town to recruit two looters. I can work with mercenaries, thats fine, but assembling an rmy of them takes forever and is even more so frustrating.. Also look at their stats! They are rubbish. Let me spend that cool million to recruit 50 heavy as **** cavalery who demand kingdoms worth of wages. Im fine. Im happy that you massed that army. Now go get wrecked in a battle you do not run from since this is sandbox and you can roleplay, get wrecked, tell me how long it takes you to get them back and how fun was the process of doing so

using the save system is fine, it's part of the game. there is no shame using it. the save system give you the oportunity to see a story where you got defeated wich give you the possibility to learn from your mistakes without spending all your time being punish by it. If you want to play the "roleplay way", let's imagine that you are truly a lord and your entire army got wipe out by the ennemy, do you really think that it would be that easy to get back an entire army of veterans after a defeat? in the reality if you made a misstake and attack an army stronger than yours, there is no 2nd chance. So i don't think that having the ability to recrut 50 vlandian knights with gold is really the "roleplay way".
 
最后编辑:
Fine. So these mercenaries you speak of. Please give me a feature to call all mercenaries available in the realm So i dont have to fisit Town to Town to recruit two looters. I can work with mercenaries, thats fine, but assembling an rmy of them takes forever and is even more so frustrating.. Also look at their stats! They are rubbish. Let me spend that cool million to recruit 50 heavy as **** cavalery who demand kingdoms worth of wages. Im fine. Im happy that you massed that army. Now go get wrecked in a battle you do not run from since this is sandbox and you can roleplay, get wrecked, tell me how long it takes you to get them back and how fun was the process of doing so
You are effectively just saying “I want the game to be easier and busted in my favor once I get cash built up”

This is why mods exist. Every modded game is already built mostly on “cheat code” like mods making things easier for the player
 
i disagree, you don't need to reinvent the wheels here, everyone is coming with his super idea like. yeah, we could do that and that and that, and you could also play another game. they are just improving the system of the old one and making fixs and improvement. this game took them 8 years to developp they are not going to make another system in less than 1 year. Everyone must lower their expectations here. Be realistic please.
I disagree here. You not needing to reinvent the wheel is a pointless argument because that is exactly what the devs are, and intend to do. Also, don't with 'this game is not for you then' garbage.

At least in Warband, you can spec in the early game to be good at something via skill points, along with having proficiency. In BL you only have the proficiency, meaning you need to physically train those skills to be good. The system in and of itself sounds OK, especially considering how combat progression feels downgraded from WB, but the issue I have is that it easily breaks immersion when you have peasants turning into elites within weeks while it takes you 32 years to be at most militia level fighting.

Ya, I really dislike how high tier equipment is locked behind a timer that takes years to fulfill. I assume though that when they get nearer to completion, that gear will be locked behind attributes such as Vigor and x amount of proficiency in the skill. It's like that for bows, and again it feels offputting that vendors don't provide these elite armours despite hundreds of soldiers running around in them.
 
最后编辑:
I disagree here. You not needing to reinvent the wheel is a pointless argument because that is exactly what the devs are, and intend to do. Also, don't with 'this game is not for you then' garbage.

At least in Warband, you can spec in the early game to be good at something via skill points, along with having proficiency. In BL you only have the proficiency, meaning you need to physically train those skills to be good. The system in and of itself sounds OK, especially considering how combat progression feels downgraded from WB, but the issue I have is that it easily breaks immersion when you have peasants turning into elites within weeks while it takes you 32 years to be at most militia level fighting.


Ya, I really dislike how high tier equipment is locked behind a timer that takes years to fulfill. I assume though that when they get nearer to completion, that gear will be locked behind attributes such as Vigor and x amount of proficiency in the skill. It's like that for bows, and again it feels offputting that vendors don't provide these elite armours despite hundreds of soldiers running around in them.

Nop i was wrong sorry. i'm not saying you want to reinvent the wheel, i'm saying you want basicaly break the wheel and replace it with a square, but that's just my opinion and everyone have a different definition of a good troop management system.

And that's the whole topic, you are right, i shouldn't say "go find urself another game" but "go find urself another mod".

Because this is exactly what you are looking for and the only way to satisfy this unrealistic proposition thread.
 
I wish there was an option to spend my 2m in game money on troops. Its stupid that lets say i take the challenge to fight 200vs800 and lose. Then im rich as **** but even with gr8test relations i cant recruit anything better than t2 troops because Villages do not have enough high tier recruits.. After lost battle the setback is huge, takes too long to re recruit the troops. Im a ****ing king, let me spend my millions to get an army back, let me tell my vassals that I require them to provide me with troops. Oh no I forgot, npc lords also have **** troops, even after the patch. No wonder battles take 2 minutes when most of the time the units involved consist of shieldless infantry, op archers and non existing unit collision.. Money should be harder to come by, but also money should buy you things. Would anyone mind if we had a feature to spend 1 milion on 50 heavy cav? The grind is enough already.
There is a mod which allows you to hire elite retinues from cities for a high price.
 
Nop i was wrong sorry. i'm not saying you want to reinvent the wheel, i'm saying you want basicaly break the wheel and replace it with a square, but that's just my opinion and everyone have a different definition of a good troop management system.

And that's the whole topic, you are right, i shouldn't say "go find urself another game" but "go find urself another mod".

Because this is exactly what you are looking for and the only way to satisfy this unrealistic proposition thread.
Ah, sorry I guess it was just a misunderstanding then.

Yeah I agree that it changes up from M&B style, but I really think that they should accommodate for an upgraded troop system that differs from WB so that it complements Bannerlord's character progression.

Also, I know full well that this would probably moreover fit a mod, but by no means is it an unrealistic proposition. They already started by restricting dismounted troops from upgrading into mounted ones unless you have spare horses/war horses in your inventory. I'm just suggesting that they pursue this route, instead of sticking with what I think I'd consider the outdated formula.

Again, this is all on the basis that the only reason it feels weird is because some aspects of the game are evolving while others stay stagnant.
 
Ah, sorry I guess it was just a misunderstanding then.

Yeah I agree that it changes up from M&B style, but I really think that they should accommodate for an upgraded troop system that differs from WB so that it complements Bannerlord's character progression.

Also, I know full well that this would probably moreover fit a mod, but by no means is it an unrealistic proposition. They already started by restricting dismounted troops from upgrading into mounted ones unless you have spare horses/war horses in your inventory. I'm just suggesting that they pursue this route, instead of sticking with what I think I'd consider the outdated formula.

Again, this is all on the basis that the only reason it feels weird is because some aspects of the game are evolving while others stay stagnant.

i think i got an idea that would make sens, i don't know if that is what you were suggesting from the start but i didn't see that in the topic thread, well here you are : The game have a Tier system that is only half implemented in the game right now (i mean tier armor, tier troops, tier clan...) why they wouldn't apply this tier system for the player too? for example the player would be tier 1 from lvl 1 to 5 (like regular troops), tier 2 from lvl 6 to 10, tier 3 from lvl 11 to 15, tier 4 from lvl 16 to 20, tier 5 from lvl 21 to 25, tier 6 from lvl 26 to 31, and then after, well, sky is the limit.


So if the player is tier 1, he won't be able to upgrade his troops to tier 2, but when he reach that tier, then he could. and so on for every tier, so that the lvl of the player determine the tier he can upgrade his troops.


Was that your idea?
 
后退
顶部 底部