Player Loot Rebalance

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timbletop

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your armor and weapons feel like a dead end, everything in the game can be lost and replaced but once you equip something its forever. why not match player loot prices with the prices for soldiers (since it only makes sense your paying for their armor and weapons), and just make it possible to lose or break them, that makes smithing more important too, and gives a lot of value to scouting and hunting down certain groups that stole from you. I feel like this would give the mid game grind a lot less repetition and some possible story value as well.