My vassals will repeatedly vote to make peace when it doesn't benefit them and in fact will be detrimental to them. I know what thier calculation is, but it's irrelevant because, I the human player and ruler have the entire enemy faction permanently in my prisoners. So they are not effected in any way at all by the war and can freely raise power of parties and fiefs
with no interference from the enemy. So it's very inappropriate for them to use the same calculation, since their situation, being under the player's banner, is different then an AI faction. I have had to veto peace about 7 times already, which is making it take longer to raise wanderer clans as I must spend 500 influence each one plus influence to take the fief to use on them, plus veto the peace. This is bad for the vassals as it is slowing down the growth of our field power. What's more as the human player I can release and recruit the defeated lords in a safe and convenient way, also increasing our field power. This is undermined by having to release them for peace, there's no reason for them to want this if our goal is security, wealth and domination.
If the vassals get peace what will happen is the enemy will quickly rebuild it's parties and make armies, then declare war again because they don't want the high payment and then the vassals will be in danger again for no good reason.
I know that it's probably too hard to actually make the vassals know these things, but a couple easy fixes would be 1: Only player ruler can make peace! 2: Peace proposal cannot be made again by a vassal for 50 days (or whatever).
I want to use MY STRATEGY ONLY when I make a kingdom. It's bad enough there's no control or direction for vassals and that they don't even respect the war strategy.
I think the War AI is just a pile of bandaids to make the AI not fall apart in 100 days, it has no place being use for the player made faction.
with no interference from the enemy. So it's very inappropriate for them to use the same calculation, since their situation, being under the player's banner, is different then an AI faction. I have had to veto peace about 7 times already, which is making it take longer to raise wanderer clans as I must spend 500 influence each one plus influence to take the fief to use on them, plus veto the peace. This is bad for the vassals as it is slowing down the growth of our field power. What's more as the human player I can release and recruit the defeated lords in a safe and convenient way, also increasing our field power. This is undermined by having to release them for peace, there's no reason for them to want this if our goal is security, wealth and domination.
If the vassals get peace what will happen is the enemy will quickly rebuild it's parties and make armies, then declare war again because they don't want the high payment and then the vassals will be in danger again for no good reason.
I know that it's probably too hard to actually make the vassals know these things, but a couple easy fixes would be 1: Only player ruler can make peace! 2: Peace proposal cannot be made again by a vassal for 50 days (or whatever).
I want to use MY STRATEGY ONLY when I make a kingdom. It's bad enough there's no control or direction for vassals and that they don't even respect the war strategy.
I think the War AI is just a pile of bandaids to make the AI not fall apart in 100 days, it has no place being use for the player made faction.