Player kindom Faction Troops?

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Is it possible to add player faction troops to this game?  If so how would i do this.  Currently i have modified the mercenary troops and when i took over a castle i garrisoned them with the new mercenary troops. I have Morgh's Mount Blade Warband mod tools v 1.05 troop editor.  Would i need to change the faction from 1- fac_commoners to 39- fac_player_faction (player faction).  Any help would be nice
 
I have tried to learn how do add the ability to recruit custom troops for the players kingdom but so far i have not made it work?
 
There is this .txt-based tutorial in the Forge, but it is for an older version of Warband, and the compiled text it uses is based on Native, not a mod. (I'm unsure how much use it will be to you.)

That said, the only way to really accomplish this cleanly would be to use the Module System, but I haven't seen if/where Brytenwalda's source code is released.
 
Caba`drin 说:
There is this .txt-based tutorial in the Forge, but it is for an older version of Warband, and the compiled text it uses is based on Native, not a mod. (I'm unsure how much use it will be to you.)

That said, the only way to really accomplish this cleanly would be to use the Module System, but I haven't seen if/where Brytenwalda's source code is released.
That was the guide i was trying to use. I need the mods troop id 360287970189640610? of the last unit in the mod so i can add 6 to that number for my faction troops.
 
So all i need is the troop id # of the last unit in this mod so i can create my own kingdoms custom units.  How do i find this number?
 
are you talk about this:

trp_dplmc_recruiter Recruiter Recruiter 0 95421440 0 0 3 0 0
  877 0 627 0 556 0 149 0 163 0 1096 0 158 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 29 30 23 25
130 130 130 130 130 130 0
112 131072 1342177280 8743 74240 0
  8858648969 1818169233534977437 1874075 0 59828367944 5520394765814646420 1975522 0
 
In native this is the ID of the last troop in troops.txt 360287970189640610 each troop has its own id i need the last one in this mod. trp_dplmc_recruiter i need his Id#
 
I have given up trying to add custom troops for this mod.  I did learn a little but this experience has been very frustrating.  Following help guides using text is ok but using the module system would take weeks to learn.  I will have to get use to using the edited mercenary units as my faction troops.  Ok i played arround some with python and found the ID for it is trp_dplmc_recruiter Recruiter Recruiter 0 95421440 0 0 3 0 0
  877 0 627 0 556 0 149 0 163 0 1096 0 158 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 29 30 23 25
130 130 130 130 130 130 0
112 131072 1342177280 8743 74240 0
  8858648969 1818169233534977437 1874075 0 59828367944 5520394765814646420 1975522 0
but i need the numeric number code for the script file i want too make.  example .... trp_relative_of_merchants_end=929      360287970189640609 is the reference code used to describe 929 unit by adding 1 to this native code i could in scripts text add a custom troop to the game
 
You have it in this code:

1100 2 144115188075856213 576460752303423638 2133 2 1224979098644774915 72057594037927936 1640 2 1224979098644774915 0 501 3 1224979098644774915 0 12 501 3 1224979098644774915 233 1224979098644774912 501 3

Some number sound you?
 
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