I made over 300 influence per day, thanks to a lot of towns and the "Immortal Charm" Perk.I think that this is because they do not want other parties in your clan to use your influence.
To be honest, I think that there should be an option to allow this. Maybe a mod will someday fix this, but I think that this should be a toggable option for the main game.


thats a solid pointI think the reason is that AI clans replace their field parties when the clan leader is defeated and this ability lets them keep making armies even if the leader is imprisoned for a long time. I could be wrong, butt I don't think the same clan will lead multiple armies at once. As for why the player clan can't do this, well it doesn't seem that the player is help prisoner very long and there's no mechanic to let the player party be dormant and replace it with a clan member party like the AI does.

This is the right answer and can confirm. if you get taken prisoner and one of your clan members is still running a party they can actually call an army. it's a game mechanic for both your clan and the Ai. you can't notice it since either you load back when your fail a battle or simply never lose late in the gameI think the reason is that AI clans replace their field parties when the clan leader is defeated and this ability lets them keep making armies even if the leader is imprisoned for a long time. I could be wrong, butt I don't think the same clan will lead multiple armies at once. As for why the player clan can't do this, well it doesn't seem that the player is help prisoner very long and there's no mechanic to let the player party be dormant and replace it with a clan member party like the AI does.

I made over 300 influence per day, thanks to a lot of towns and the "Immortal Charm" Perk.
So by this amount of daily influence income, clan members should create their own armies.
And the ruling clan members should never join the army of a vassal, because they have a higher rank, then the vassal.

Mod can't and should not fix everything, and I really do not understand why some of the simple things need to be mods when it should be in the vanilla game? Like you need to run around to find and hire mercenaries, this should all be a click option on your main kingdom management screen. Also the clan member in a kingdom is not defending the cities and castles they receive? they got plenty of influence to raise an army so why are they not defending it? We need more options in controlling armies, where to attack etc.I think that this is because they do not want other parties in your clan to use your influence.
To be honest, I think that there should be an option to allow this. Maybe a mod will someday fix this, but I think that this should be a toggable option for the main game.

Mod can't and should not fix everything, and I really do not understand why some of the simple things need to be mods when it should be in the vanilla game? Like you need to run around to find and hire mercenaries, this should all be a click option on your main kingdom management screen. Also the clan member in a kingdom is not defending the cities and castles they receive? they got plenty of influence to raise an army so why are they not defending it? We need more options in controlling armies, where to attack etc.