othr
Master Knight

So, uhm, this is my effort to create a transparent way forward so that everyone knows what the plan is for the next release. I apparently fail at communicating well so, ugh, here it is.
1) troop trees have been redone
* equipment lists must be finalized
* any textures for equipment that doesn't exist have to be done
*the 'eastern' troop tree needs work, Sahran gave up on it, anyone? 
* when all that is complete it all has to be balanced properly
scripting stuff that's broken or not working well:
* fix autoresolve, it favours certain combinations where it really should not
* fix autoloot
*fix minimap disappearing when you press 'L'
*base party wages on the true strength of the party
* fix mercenaries
*bandits spawning in the walls, starter quest
scenes
* Arwa scene, defenders spawn behind the wooden palisade the attackers can't attack them
2) new recruitment system
* no work done on this yet, some preliminary discussions but postponed until step 1 finished
3) AD 1257 v1.0 is out
In the meantime, work should continue on scenes, scene props, dialogues, music(?), map icons, additional equipment such as weapons and any other feature that doesn't affect the current code (other than fixes).
So if you're interested in helping out, jump right in. It will be up to you to identify an area of interest and contribute towards it. This project is a collaborative work of many different people, and that's how I would like to keep it. There is no boss (well I still reserve the right to have some influence over the process
). Imagine this project as a bunch of guys gathering together to have a football match, otherwise it becomes a job and you know how that goes.
1) troop trees have been redone
* equipment lists must be finalized
* any textures for equipment that doesn't exist have to be done
*
* when all that is complete it all has to be balanced properly
scripting stuff that's broken or not working well:
*
*
*
*
*
*
scenes
* Arwa scene, defenders spawn behind the wooden palisade the attackers can't attack them
2) new recruitment system
* no work done on this yet, some preliminary discussions but postponed until step 1 finished
3) AD 1257 v1.0 is out
In the meantime, work should continue on scenes, scene props, dialogues, music(?), map icons, additional equipment such as weapons and any other feature that doesn't affect the current code (other than fixes).
So if you're interested in helping out, jump right in. It will be up to you to identify an area of interest and contribute towards it. This project is a collaborative work of many different people, and that's how I would like to keep it. There is no boss (well I still reserve the right to have some influence over the process





