Where do you place new NPCs in the module_troops.py?
In my current mod I had to add some farmers and chests... In the game it was all screwed up. First all the farmers were called "farm_chest". I realised there are placers below which all entries are treated as special types of troops. The problem is that the file doesn't say where you can put new non-merchant, non-chest, non-etc generic NPCs. I couldn't put them in Zendar. I solved this by just moving them around randomly until it worked. At one point the names of the farmers got mixed up for no reason I could tell.
Anybody else have this problem? Where do you put new characters?
In my current mod I had to add some farmers and chests... In the game it was all screwed up. First all the farmers were called "farm_chest". I realised there are placers below which all entries are treated as special types of troops. The problem is that the file doesn't say where you can put new non-merchant, non-chest, non-etc generic NPCs. I couldn't put them in Zendar. I solved this by just moving them around randomly until it worked. At one point the names of the farmers got mixed up for no reason I could tell.
Anybody else have this problem? Where do you put new characters?