Places rotated 180 degrees, cause?

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Rammer

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My entire map stayed the same landscape, but all the towns, villages, castles, and bridges rotated 180 degrees. All of the places are the distance they should be from each other, but on the other side of the map. The Khegrits are where the Nords should be for example. I have no idea how this happened. When i used the build_module.bat everything exported correctly. It even affected Native. I'll try to get a picture.
 
Picture1.png


This is what I mean. Narra should about be where Unidad is for example, and there's places in the middle of the mountains.

Picture2.png


Dhrim should be right next to the forest on the right of the screen. Instead it is way in the back where Jeleka should be.

I hope this explains what I meant better.
 
Rammer said:
What exactly am I looking for?

Try swapping X and Y.

Example:

("town_18","Narra",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-22.6, -82),[],135),

That are the coordinates.
 
If you accidentally pressed the R button while using the map editor, this could be the problem.

It will rotate the map and parties (towns, villages etc) 90 degrees. But if you dont start a new game the parties will stay the same but with the map rotated.


Hope this helps. 
 
Just so people know, this affected all of my mods, including Native.

Fei Dao: I never touched the module_parties.py.

killkhergit: I knew what the coordinates were I kinda meant what were your coordinates. I tried what you said, but they're still in the wrong spot. Also the coordinates are the same as in your example.

foxyman: I added a couple of factions.

NaglFaar: The map editor wasn't working on my computer so i had to delete it.
 
I guess i'll just have to try to replace the coordinates with ones that will work on my computer for now, unless anyone has any other ideas. Two other questions. Where does the grid start for the coordinate numbers? And which one is the x axis/y axis?
 
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