Pixel's Serva World-building

正在查看此主题的用户

Pixel

Archduke
Hello fellow denizens of the Duck and Spackle, and, well, the forum in general.

So, eventually I've decided that I do want people to read my work - and that maybe I could turn my ideas into something cool. So here it is, my lore thread. Follow if you're interested in the construction of a sci-fi universe that aims to be as intricate and detailed as possible while staying within the bounds of what MIGHT be possible within the limits of modern science.

The universe's background is getting to be quite extensive lately. The Wiki for the verse more than two hundred and ten (210) articles. And there is more information stored in my google documents (or in my head, yet to be written down.)

-- UNDER CONSTRUCTION --


OLD OP:


As such, some content is actually being created for Serva which aims to show the universe rather than tell it. The after-action report style will be kept for reference and exposition purposes on the website and in this thread, but if that's not how you roll, I have been trying to improve my (in my opinion) sub-par writing skills and write short stories and novellas set in the Serva universe. I don't want to take on a full novel yet, as I don't feel skilled enough, and a novel may only interest people who are already interested anyway.

A list of works:

Stories marked with an asterisk ( * ) do not follow a human's perspective. There will be few of these at first, as they are generally harder to write.

Excuse the maybe cheesy/corny short descriptions of the stories, they were fun to write :grin:

Completed Short Stories:
~15-20 pages

- Broken Bird
19 pages, ~5,600 words
Is set during the Kuiper War of 2218, one of mankind's first interplanetary conflicts. Following the point of view of a fighter pilot assigned to a Task Force sent to the outer reaches of the Solar System. Centered around the military and space warfare.
Note: Pilots are not a common thing in space combat for small craft, it was simply financial and time constraints that put former jet pilots in command of the spacecraft. They were eventually phased out in human armed forces, as in other races.
Note #2: Looking for feedback on this story.

Planned/In Progress Short Stories:

- Silky Solution
Focuses on the colonists that escaped the destruction of Oroia, to colonize a planet they name New Oroia, and the first few weeks of this endeavour. Hostile native life and unusual conditions for crop growth make life difficult for the colonists.

- Red Choke*
Set millions of years in the past, a great empire is crumbling, as is the fate of all empires. In its last dying moments, a librarian and his pupil scramble to save as much of its literary, artistic, and scientific legacy as possible, as the world chokes to death.

- Human Drive
AD 2412 - the Polaris War is raging, and the capital city of the planet is under siege. Knowing that defeat will mean extermination for the city's millions of inhabitants, a desperate last stand is mounted by the planet's exhausted defense forces, in coordination with elite troops from lightyears away.

Completed Novellas:
None. Nada. Zip.

Planned/In Progress Novellas
40-80 pages

- A Fisherman's Song
Obsessing over a strange sound he discovers while doing some field work, a linguistics professor finds himself in a perilous situation, as he is pointed to a possible source being on a frontier planet, so distant from Earth that its census results haven't reached earth in 140 years. There he finds that enigmatic forces are at work, and puts himself in great danger to uncover their intent...
PM me if you would like to read this, as it is the 'debut' book for the universe in general.

- Envelopment (worktitle)
A bored businessman seeking adventure visits an upstart empire's capital, only to find that things are not quite as they seem from the outside.

Others to come.

OLDER OP: (warning: some info is outdated)


- The focus is not entirely on the age of space exploration and such (henceforth to be referred to as the Galactic Era, but that's not its in-universe name). As much focus will be put into the thousands of years preceding the discovery of interstellar flight by any race. Each race will have rich cultures and histories, languages at least capable of expressing relevant thoughts, very different military strategies and societies (as if they evolved on another world!?!??!11). The Universe also will not be written from a strictly human point of view. So no giant block of "nothing was recorded, dark ages" because the humans entered an Age of Strife because the warp storms were too much to handle, man. Races that aren't spacefaring will outnumber those who are, and will be just as detailed and given attention.

However, the galactic era is the one being expanded on today (Tuesday, 9/3/2013) , and that's what I will talk about here when referring to the 'aims' of the universe.

So begins my list.

- In the Galactic Era, Humans are not to be a dominant force in the galaxy. A noticeable one, perhaps, enough to be labelled on a map, but not in military or political affairs. Humans spend as much time fighting each other and trying to get their **** together as they do exploring and colonizing. Humans are not a united body and are an appallingly inefficient world bureaucracy.

- Faster-than-light travel is possible, but VERY difficult. However, Faster-than-light communications is impossible. If a planet is under siege, a ship needs to travel back to the capital and be like, "NIGGA THE PLANET UNDER ATTACK" and then the capital planet has to gather together an expeditionary fleet and send it to the planet, without any certainty that the ships will return or what happened to them if they don't. Word travels as slowly as it did in human history before airplanes and telephones.

- Faster-than-light travel is still pretty slow and yet ludicrously fast - the maximum speeds achievable by even human ships themselves are what cause the travel to be incredibly slow.

The idea is that you can travel 5 Standard Light Years in One Day, 24 hours. A standard light year is our modern interpretation of a light year, used by all races, however there are also ship years, the distance a ship can travel in a year.

You can travel 5 sly a day for about 5 days straight, for a contiguous distance traveled of 25 sly, but the extreme speeds you're going at have unknown causes on the human body and have only been reported in early expeditions and travels. The engines also need to sit around outside their warp bubbles and recharge and refuel. What the 'fuel' is and the specifics and science behind the engines will be detailed later.
So, every 5 days you have to stop and let the engines do their thing for at least 14 days - it's also best to stop somewhere interesting, like a solar system. And you better be damned certain you didn't stop to rest near a neutron star, black hole or pulsar. In the meantime you can let your crew drink and party and rest.

Do the math and you get the distance a ship can travel in one year. 1440 standard light years, or 1 ship year. This doesn't include the months it might take to cross a solar system by sublight. This means that it would take you about ~18 years or longer just to get from one side of the galaxy to the other. Add in that faster-than-light comms are impossible, and you get empires on one side of the galaxy having extremely outdated, even centuries old, information and data on the denizens of the opposite side of the galaxy. History classes will talk about races and empires that already went extinct and collapsed long ago.

- There is no galaxy-spanning empire, as a result of all the above. Different races have spheres of influence, usually no more than a few thousand lightyears, the "immediate" areas surrounding their core planets and where their ships and trade convoys are most concentrated.

- Radio communications are still useful for comms done within light-seconds or light minutes, and so there is no urgent need to start using flag signals and lights for short-distance interplanetary communications.

Okay. So you explained how the dynamics of space travel are, how are wars fought?

Space isn't an ocean. There's no friction(well, any that would matter). Space also isn't air.

There's no carriers. The distance between two clashing battle fleets is too great for squadrons of fighters to be practical.

Most space battles will be fought without the two sides even seeing each other visually. Everything is handled by targeting computers and precision control systems - remorseless, unfeeling machines given the task of managing weapon batteries and their usage across distances, aiming them, leading and angling shells and controlling rate of fire - across distances spanning countries or continents if they were on-world. All the lifeforms have to do is switch the weapons and their computers on and name targets. As for detecting each other, ships will use any form of scanner devices - which means they can be tricked, although doing so isn't necessarily easy.

Weapons have no maximum range. Projectiles fired will go on forever until they hit something - there is no outside force in space to act upon them (unless you're fighting in close vicinity to a gravity well, in which case there might be). By this same token, ships that run out of fuel will also follow inertia, and will drift. Forever. With little chance of rescue.

Warfare is very different from standard sci-fi. The length of travel and lack of ftl comms forces everything to be dubbed an 'expedition'. You don't 'mount an offensive and lay siege to a planet' you 'outfit an expedition, send the ships out and you pray to your God that when they arrive they have the firepower and leadership to do their mission successfully. And if you don't hear (read: get a dataprobe telling you mission success) back from them after a while... its time to rinse and repeat.

Space battles are basically centered around capital ships unleashing all their firepower while smaller ships shoot down distraction weapons like missiles and act as point defense and screens for the big ships.

Ground wars and planetary invasions ARE possible. They are drawn out and pricey affairs, with some races being specially adept at it (one managed to force a colony of 500 million to surrender in less than 4 hours through pure overwhelming, concentrated force)
 
Yeah. Part of the universe's lore is in space. So there's space battles. Comon rebelknight, put your thinking cap on :razz:
 
Love it! I have a very similar project going (although not for anyone to read either) and I doubted between science-fiction and fantasy for a long time. After a while, I decided to go for fantasy.
One note that I do have is that I prefer ground battles over actual space battles, because those are rather unrealistic, but you played that rather well.

On the D&S thing, I too have lost a lot of confidence in it, especially after my Calrun RP also flopped. It seems like the RP'ers around here don't have the slightest sense of commitment anymore.
Anyways, I'll be following this one closely.
 
Your space battles are like the opposite of my space battles  :smile:

Also for others whose name is not pixel, I shall be creating my own version of this
 
More Galactic Era stuff for now... organizations within the civilian and military administration of humanity.

The Humans' capital planet is Earth, a planet of 10 billion people under 207 sovereign states. The states are loosely united under a more centralized United Nations, however countries on Earth are still able to fight each other and generally maintain their own independence. Each country maintains its own military force, but the United Nations can contract weapons and troops from countries for war efforts in the galaxy or planetary. The banner of the United Nations of Earth is the United Nations symbol with stars in the background and the motto, the word 'United' written in all the major languages of Earth.

The Space Agency is a branch of the UN, a council with the leaders of the FdE, FFEL, UA, ECS, and ED, with major decisions being handed to their respective branches (for example, military decisions are the sole jurisdiction of the UA, but must heed advice from the other sectors of the agency). Basically, the UN manages stuff on Earth, and the Agency manages stuff in space, as a representative of the UN.

The Major countries of Earth include:

Spain and Portugal ( Important due to their coalition leadership of the exploration fleets of humanity )
United States ( The largest supplier of arms to the FFEL, and also controls the most orbital drydocks, hence most of the ship construction industry, with Detroit leading the way. )
Mexico ( Major economic power )
Brazil ( Major economic power )
France ( Largest supplier of educated officer manpower to the FFEL and where most troops destined for Space are trained. )
China ( Largest supplier of food and supply to UN contractors. )
Russia and Germany ( Important due to their stewardship of the United Armada. )
India ( The world's largest democracy, with great voting power within the UN, and able to veto decisions made by larger powers. )
Japan ( Large supplier of educated engineers, mathematicians, technicians and other expertise into human space fleets. )
United Kingdom ( Very large producer of spacecraft, particularly those for interstellar commerce. Major economic power. )
Italy ( Major economic power. ) 

FFEL: The French Foreign Extra-terrestrial Legion, or FFEL, are Earth’s ground forces or marines, and a sub-organization of the Space Agency. The officers are mostly made up of educated French males from lower and middle classes, with some higher-ranks being from prestigious military families. The soldiers themselves are completely international, with troops being of many age groups, every corner of the Earth, both genders and all races and languages. French is the lingua franca of the FFEL, as is necessitated, but most of the time soldiers just use their native languages in communication. The FFEL rank names, army grouping names and tactics all use Latin and Roman names, due to Latin’s prominence in human history and Roman influence on militaries throughout history. Everything else is French.

The FFEL is organized in Centuries, Maniples, Cohorts, Millennia, and Legio.
A century consists of 3,000 soldiers, equivalent to a brigade.
A maniple consists of 4 centuries, equivalent to a division of 12,000 soldiers.
A cohort consists of 8 maniples, equivalent to a corps of 96,000 soldiers.
A millennia consists of 16 cohorts, equivalent to an army of 1,536,000 soldiers.
A legio consists of 32 cohorts, the largest division of human ground forces, equivalent to 49,152,000.

There are 18 legio in the combined human military, however rarely is a full legion deployed to battle - a millennium tends to be the most common fighting force deployed. However, in full-scale wars, theaters of conflict have resulted in human deployments of up to 5 legions at the same time, which was during the Alliance War.

The representative of the FFEL in the Space Agency is the Consul.

I really feel like I might have overdone the maximum strength of human legions. However, the total strength of the human military forces is around 900 million, drawn from a population of 115 billion (of which 10% is from Earth itself). It's also galactic warfare and fighting on multiple planets at once could easily require millions and millions of troops.

The great colonial conflicts that dominated Earth with the perfection of interstellar flight lead to Spain and Portugal joining the war as well. The U.N.-forced Treaty of Madrid that concluded the war created the Global Space Agency, in which each major country was to play a part. The treaty gave Spain and Portugal joint-leadership of the Exploration Fleet, given the Spanish name of Flota de Exploracion. The job of the FdE is to explore, prospect, establish early colonies, and make contact with other intelligent lifeforms.

The exploration and discovery branch of human space tradition is dominated by Spanish and Portuguese naval traditions, with ships, outposts and new discoveries taking after this influence, sharing Spanish or Portuguese names. This branch includes ships specifically designed for exploratory endeavors into unknown parts of space, as well as prospecting planets for resources. They tend to be equipped with full infirmaries, along with all-terrain vehicles, parachutes, and an armory of small arms to deal with threats that may be encountered in prospecting expeditions, along with a few squads of highly trained infantry from the FFEL to make more dangerous trips. Along with this are drone satellites and rovers, which survey the area before human crews are deployed. The ships themselves are lightly armed, somewhat better than commercial ships, but its not expected that they will encounter hostile spacecraft.

The representative of the FdE in the Space Agency is the Gran Conquistador General (Grand Conqueror General)

The commercial branch of the human space tradition is dominated by the English language and culture. Ships use English names. The commercial branch includes all ships owned by merchants and merchant families, cargo ships, treasure fleets, as well as trading posts. Their existence is critical to Earth’s trade with the other humanoid planets and with alien cultures. Commercial ships are adequately armed to defend themselves against pirates or interdiction.

The representative of the ECS in the space agency is the Chairman of the Merchant League.

The United Armada was formed under a coalition of Russia and Germany, the military technology leaders of the world, acting as an FFEL for the human military forces in Space, however it is more restricted towards Russian and German crews in order to maintain this monopoly on military power.

The military branch of human space tradition is a shared dominance between Russian and German cultures. Ships are crewed with both nationalities, however the heavier-class battleships are often majoritably maintained by crews of German nationality, with the smaller, submarine-esque ships are majoritably maintained by Russian crews. Military ships serve no purpose other than warfare, given kinetic as well as energy weapons. Unlike other sectors the designation of the ships (UA, United Armada) uses an English name in order to demonstrate its close relationship as a branch of the UN.

The representative of the UA in the space agency is the Grand Admiral.

Space constructions in Zero Gravity are important, with such things as the building of new ships, asteroid mining bases or orbital platforms. Japanese engineers and architects dominate in this branch. These ships are massive, and with a feeding of raw materials, the men aboard can follow schematics and blueprints to, depending on their ship, build new ships, space stations, and mining bases, or manufacture suits of armor or weapons in areas where such things may be unattainable through other means. Construction crews may follow Exploration crews and build things necessary for successful colonization, while the colonists provide the necessary resources.

The representative of the ED in the space agency is the Leading Architectural Developer.

EDIT: It is important to note that the humans sound quite powerful based off this description, however in a galactic sense, Pakistan is probably the biggest parellel to humanity. Pakistan in the year 2013 on Earth is basically equivalent in planetary influence and power as Earth is in 2400 in galactic influence and power.

 
So... any constructive criticism or comments so far? I have been writing more (and there's stuff piled up over the years to add, too) but I've had more than my fair share of busy.

I generally have this feeling that what I write is terrible. Maybe I need to iron out details or think ahead a bit more.

 
Pimple_of_Pixels 说:
So... any constructive criticism or comments so far? I have been writing more (and there's stuff piled up over the years to add, too) but I've had more than my fair share of busy.

First things first - put some spaces between paragraphs, it makes it a lot easier to read.  :razz:

Pimple_of_Pixels 说:
I generally have this feeling that what I write is terrible. Maybe I need to iron out details or think ahead a bit more.

Its not terrible. But it is boring. Exposition just isn't a very interesting thing to read unless people are already invested in the lore. World and history building can be a fun exercise, but its not very useful unless you are going to use it for a role playing campaign setting.

For example...

Pimple_of_Pixels 说:
“Dear Sirs of the High Ruling Council of Ichtalu, [1]
My efforts in observing and protecting the intelligent species on the third planet of the Oltalala System [2] have proven fruitful. In recent cycles I have witnessed a peculiar method of superluminal travel utilized by the lifeforms here - henceforth to be referred to as Hunanan. My scanning probes reported a ship of unknown capability and size entered orbit of Oltalala III and then instantly disappearing before returning 2 Oltalala rotation cycles later.
They seem to be advancing very fast and I imagine that by the time you receive this message that further developments would already have taken place. I highly recommend the Ruling Council takes note of this development. I also highly recommend that this base on Oltalala IV is disbanded, as per the terms of the Tidsim Convention, this world is rightfully territory of the Hunanan.
The other signers of the Tidsim Convention should be notified of this immediately. Interference with Oltalala III is now legal. I will establish contact with the Hunanan within the next 90 of their world’s rotational cycles, unless you order otherwise.
May Marusus guide you,
Admiral Uruk-hana”

This is good. Its an actual message from a set of characters.

Pimple_of_Pixels 说:
[1] Ichtalu is the capital planet of the Ishamshuk Empire.
[2] Oltalala is the Ishamshuk name for the Sol System. Oltalala III is Earth, and Oltalala IV is Mars.

This is bad. If you want to explain this message, don't write Wikipedia article about it (although if you want to write a Wikipedia about this world, that might be a better medium for your writing and its free). You should have a character explain it. Who is reading this? Why should we care about the High Ruling Council? Is there a particular member on the council who is particularly interesting? Why is he interesting? These are the sorts of questions that should be answered in your writing.

This may sound trite, but show. Don't tell. Create a character. Allow them to discuss the events leading up to the war and how these events were important to them. If you're telling us about the war itself, don't simply spout useless facts. No one cares that the Portuguese had 50,000 troops and 15,000 of them fought in armored divisions and they landed in the Hebrides and killed a handful of sheep before the Americans pushed them out. That sort of information is something that few people are going to care about. If you want to discuss the actual war at all, talk about the turning points. More importantly, you should talk about the effects of the war. Who won and who lost and how did it impact peoples (i.e. some definable characters) lives?

TL;DR - Dune would be boring if it wasn't for Kyle MacLachlan Paul Atreides
 
I agree that its kind of a problem with my writing style. I don't focus enough on characters though I do have a few important people listed down. I'm more trying to write a history book than a story, as its the easiest format for me to get the basics out.

Thanks for the feedback, maybe I can put it to good use. :smile:
 
This...this is actually pretty damn awesome! I`m still on your first post, but i`ll make sure to read everything. Keep up the good work.
 
I've been writing a bunch of stuff but BoP and real life have gotten in the way. Also, Moose has encouraged me, in a way, to pursue a different and perhaps more exciting/better writing style for this kind of exposition.

Oh, and, thanks, Cookie Muncher :razz:
 
I will provide here some background on someone other than the humans, the first non-human race to be worked on, the Ishamshuk Empire.
The reason for this is that I want to post basically a narrative here in a while involving one of many wars between humans and the Ishamshuk, the Polaris War.

Basic overview and comparison to Humans: Basically, the Ishamshuk Empire is a major power in the galaxy. While the humans are not so important, the Ishamshuk are, with a navy and astral merchant fleet being triple the size of the human equivalents. The Ishamshuk and United Nations are, however, rather equal in population size. Considering the vastly larger amount of systems under the Ishamshuk's control, population density is much lower than in human worlds.
The Ishamshuk are more advanced than the humans, especially in terms of military armaments. The mightiest human battleship uses railguns and railcannons, but due to the vast distances of space combat, it can take up to 20 minutes just to see any results from that volley you fired. Ishamshuk ships have mounted weapons they call 'lances' (in their language, the 'Rahakanana') which are essentially gigantic laser weapons. As these beams travel at the speed of light they reach and damage their targets instantly. Thus the smallest Ishamshuk destroyer-class ship mounted with lancers can destroy the largest and heaviest human battleship in seconds, while such things take years to produce.
On the ground the Ishamshuk possess capabilities which far exceed that of standard human colonial armies. While forces from the FFEL from Earth are more than a match for the common Ishamshuk warrior, colonial militia, with their varying quality and type of equipment, tend to not last long against a determined Ishamshuk attack - with limited exceptions, such as the battle for the Polaris orbital space station during the Polaris War.

That will be it for now, it's enough background for the Polaris War segment I'm about to do, and I'll post more about them after that's covered.
 
I don't agree with Moose. History / geography book style of writing can be entertaining as well. I've read enough Pdox and Aurora AAR's to know. But it does require good formatting and such. For an example, your WW3 is pretty much an unreadable mess. More and shorter paragraphs, please.

As for the actual content, I like the hard sci-fi approach you've taken, though the real test will be your aliens, as always  :cool:
 
Thanks Jhessail, I'll probably rewrite some of my existing stuff to have a better format. It would help if I could figure out how to paste tables and the like in here, it would really help clear away unnecessary paragraphs. I appreciate your comment, its good to see that I'm not writing all this for nothing :razz:



For the moment I've been working on having some characters, and jumping a bit into the future so I'd have some time to work backwards rather than forwards ( I think I work better that way ) though I've received various comments from people who state that it's now written "too much like a novel and not like a report" so I've been trying to mix my traditional writing style and the one that I feel would interest more people. I'm trying to get a setting going presently that would be easy to follow and invoke more interest in my universe so I can get some real feedback.

So I'll be back here with a summary of a battle over the next couple days which I hope will help suck people in.
 
I don't think you can use tables as such. You might need to just fiddle around with the align tools.
 
I'm making a wikia for this, which may prove to be somewhat better. May be semi-active over the next month.

Only issue is, of course, I don't necessarily want people making their own content or adding too much, at least yet. :razz:
 
后退
顶部 底部