Manoeuvres in oblique order + discipline = Pivoting battle formations
Marching into battle, our character must always go ahead to guide the troop freely, this is well reflected in the game, however sometimes we have to pause our march waiting for the rest of the unit to reach our position with the proper loss of that sense of group cohesion.
Line
Formation consisting of a succession of individuals side by side.
Shield wall
(From the old Nordic: skjaldborg). Formation consisting of a body of warriors placed close enough to superimpose their shields in such a way that they protect each other forming a compact barrier
.
Loose
Individuals separated from each other to hinder the success of enemy artillery.
Circle
Defensive formation in a circle that increases the protection of a zone or element.
Square
A defensive formation formed by soldiers who dispose of themselves by creating a tight frame.
Skein
Formation in triangle, more or less equilateral, in whose vertex and adjacent sides the soldiers of more push advance.
Column
Formation where unit members stand back to back, shoulder to shoulder and looking all in the same direction.
Scatter
Formation without defined geometry where the soldiers break the formation and move freely in the same direction.
Formation consisting of a succession of individuals side by side.
Shield wall
(From the old Nordic: skjaldborg). Formation consisting of a body of warriors placed close enough to superimpose their shields in such a way that they protect each other forming a compact barrier
.
Loose
Individuals separated from each other to hinder the success of enemy artillery.
Circle
Defensive formation in a circle that increases the protection of a zone or element.
Square
A defensive formation formed by soldiers who dispose of themselves by creating a tight frame.
Skein
Formation in triangle, more or less equilateral, in whose vertex and adjacent sides the soldiers of more push advance.
Column
Formation where unit members stand back to back, shoulder to shoulder and looking all in the same direction.
Scatter
Formation without defined geometry where the soldiers break the formation and move freely in the same direction.
Have you had the same feeling as me of leading units in M&B but not of being part of them? If so, let me explain about "Pivoting battle formations".
The pivoting system I imagine could be a complementary action based mainly on an anchored set of truck and trailer where the first one is our character and the second one is the unit. An action (activated/deactivated) that would allow your character to take virtual control of the formation within it.
I'll give you an example with a 13x3 formation in line of an infantry unit. Applicable to all other formations
Our main character moves with w-a-s-d and is oriented with the movement of the mouse, right? The moment we activate the "pivot action" we would take control of the infantry unit being our character the active pivot becoming the axis center of the rectangle that forms the unit. Then that rectangle would swivel forward, back, left, right having as reference point our character (axis character).
Example of flanking oblique movements in closed formation for light cavalry (javelins-mounted archery) in harassment mode:
But a function such as in Ryse that to hook/unhook pivot (click button in the middle of the mouse perhaps?) to your character inside a formation having the possibility of turn-advance-step-back-other actions as a whole (penalizing the capacity of movement of the character) is something that I have always expected.
Imagine that you are leading your cavalry unit with the command "follow me" making a pincer move to an enemy unit; then press F3 and follow an F1 (line formation) press "MMB" and the whole unit is grouped around your character keeping a line formation while it advances. When you reach the flank of the enemy unit you give the order to "charge" and after the cavalry charge you take control of the situation by pressing "MMB" unhooking you from the formation to have autonomy and when you leave the melee your cavalry unit would follow you as the "follow me" order would still be in force. Applicable to infantry, cavalry and projectiles.
I leave you a simple survey to see the general interest in the matter as a social experiment. Be free to comment your impressions, as well as pros and cons at a technical level, if it is possible to apply it to the current game, limitations, etc ... anything you can think of to enrich the debate.
Thank you for participating
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I open this thread to discuss with you about battle formations once again. However, this time I want to transfer an idea that arose in another thread and to avoid spamming I have decided to open this one.







I didn't aim to invent the wheel. I'm a follower of the series since Operation Flashpoint and an fan of Igitur's work with his High Command Converter.
