Pandora's?Suggestion☠Box
Recruit
1. All traits should be refined before the game's release, obviously. "Cautious" is just a nice way of saying "Cowardice."Shouldn't it be the merciful trait? Generosity is more about how you treat your troops, not letting them pillage is actually not being very generous to your troops.
Strongly disagree! Morale is already easy enough to maintain as it is.
Morale is lost because they just risked their lives and saw their friends die to take a city and then they aren't allowed their playtime and chance to plunder wealth. Soldiers wanting to pillage cities is a pretty common thing in medieval history.
I would personally like to see more humanity and dissent in my multicultural ranks, not mindless robots which follow you loyally no matter what.
2. Morale may be easy to maintain but 1 morale penalty afffect is not enough. Not letting troops pillage isn't a valid wheelhouse for this penalty either. There's far better dynamic suggestions for this.
3. Pillaging has certainly taken place but it wasn't as common as you say it was. Even the Romans didn't much pillage at all after the marian reforms/late polybian reform era. Blanket statements really aren't necessary tbh and serve no purpose here.
4. You may want to watch the human behavior experiments (a good documentary) which helps explain the overbearing affect of authority over a seeming individual (not even a troop). Mindless loyalty has always been lent to leaders throughout all time and too many are willing to obey authoritative commands without any reason (even today).
Learning from history is usually the hardest for people. It often repeats itself after all.