Fyren338
Regular
Well, in essence the title pretty much states it but as follow through; Pilas are awful and dumb everybody I know hates them (several people I know have quit playing because of them) . Also being able to kick, and then throw a pila into somebody before they can do anything, is 100% broken overpowered and destroying the game. I think that's already known but just as a side to the main course of pilas are dumbly strong, along with every other projectile in the game. It's totally illogical and nonsensical that the pilum is the best throwing weapon in the game + you get two of these railway cannon bullets. Which by the way the worst you can do is half of people's health.
Also the way speed effects the damage is ridiculous, riding by someone with a throwable on horseback? prepare for over 100 damage every single throw. It doesn't actually matter if it's a footlong peasant javelin or a god forbid a one hit kill spear. Which okay, maybe sure, but why does it do half as much if you don't let go of your weapon. Like if you just held on and stabbed as hard as you could it would do half as much damage as chucking it? Why doesn't the armor on my horses neck and head actually apply to the fact it takes double damage in the head/neck by the way? It's at least odd (I can think of better words) that the most heavily protected and armored part of the horse is the weakspot. All of this is an aside though. Point is, a pilum is pretty strong sure, but you should never be able to re-use it.
Infinite pilas is RIDICULOUS.
If you spawn as the skirmisher for aserai you get 6 throwables that do just about 1/3 of a person's hit points per throw. With multiple of them on a team and a bit of restraint with your throws, you essentially have an infinite stockpile of ranged (super accurate with practice) throwables that you can pick out of people's horses, armor, bodies, shields, and off the floor. If cavalry is moving faster than an infantry, these throwables with a little accuracy and practice, can deal over 100 damage to every horse moving by as well. So considering they do 1/2 of a horse's life 1/3 of a persons HP and you have 6 of them per life well infinite actually if you're willing to work as hard as bending over and picking them up again. I'd say in a majority melee fighting game (cav de-horsed, archers no ammo) It's insanely frustrating. Even people I know that like throwing readily admit it's too strong, please fix.
Also the way speed effects the damage is ridiculous, riding by someone with a throwable on horseback? prepare for over 100 damage every single throw. It doesn't actually matter if it's a footlong peasant javelin or a god forbid a one hit kill spear. Which okay, maybe sure, but why does it do half as much if you don't let go of your weapon. Like if you just held on and stabbed as hard as you could it would do half as much damage as chucking it? Why doesn't the armor on my horses neck and head actually apply to the fact it takes double damage in the head/neck by the way? It's at least odd (I can think of better words) that the most heavily protected and armored part of the horse is the weakspot. All of this is an aside though. Point is, a pilum is pretty strong sure, but you should never be able to re-use it.
Infinite pilas is RIDICULOUS.
If you spawn as the skirmisher for aserai you get 6 throwables that do just about 1/3 of a person's hit points per throw. With multiple of them on a team and a bit of restraint with your throws, you essentially have an infinite stockpile of ranged (super accurate with practice) throwables that you can pick out of people's horses, armor, bodies, shields, and off the floor. If cavalry is moving faster than an infantry, these throwables with a little accuracy and practice, can deal over 100 damage to every horse moving by as well. So considering they do 1/2 of a horse's life 1/3 of a persons HP and you have 6 of them per life well infinite actually if you're willing to work as hard as bending over and picking them up again. I'd say in a majority melee fighting game (cav de-horsed, archers no ammo) It's insanely frustrating. Even people I know that like throwing readily admit it's too strong, please fix.
Last edited: