Piercing vs slicing vs blunt

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i am a projectile guy, always been.
So bow is a issue to me, long distance, moving target changing angles, even charging sometimes.
God (whoever was) gave me a ruby one, sweet !
I cant shoot as accurate as lower lvl  bows (sights wont close as much as with these), but is a killer.

Usually avoid the initial front charge and round and give hell to enemies backs.
has p damage so i can get down most thing with 2 arrows at most.
Easy to send jatu lancer to the dirt with just 1 shot @ his horse, k'huda kahjars being the most annoing stuff.
As for demons i have to hit them several times but the ocassional head shot will do the trick.

As for the free slot i used long knightly lance, a very good weap i just discovered now  :oops:
gives distance and crouched is devastating even in crossed angles.

Mace gave good results too but they tend to be somewhat short.

Recently got the 2 handed foreign saber, a weap with 50p, only slash.
Good to unhorse or slash anything down, even heavily armored chaps.

Usually whenin melee i charge with horse slightly on the side (spirit nolder, speed counts),
and then slash immediately, making a sort of double damage... this not occasionally but almost
always became a habit by itself. Never been unhorsed.
As for jarls and keenly-aware-of-horse guys, i go straight at them and deviate slightly as horse hit them and slash, or pass close and change suddenly directions an slap their face with the blade :grin:

I think still masterwork warhammer and mw mace as a good idea to have by, just in case.
 
It does. But it looks really ugly and weird as it´s mainly a bloated up version of the native strange sword (dai-katana). And I absolutely hate the way it´s equipped on the back and looks. I got one from all the Foreign Knights with the D´Shar Emperor but it went straight into the Armoury of my Fortress of Tulda right next to a couple of gold bars and various loot from my former, glorious expeditions :wink:
 
sher said:
Ah. From PoP 3.01 module.ini:

Code:
# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut       = 0.65
armor_soak_factor_against_pierce    = 0.35
armor_soak_factor_against_blunt     = 0.3

armor_reduction_factor_against_cut       = 1.0
armor_reduction_factor_against_pierce    = 0.65
armor_reduction_factor_against_blunt     = 0.50

But piercing weapons have slightly higher damage so blunt ~ piercing in terms of damage.

Thanks for all the answers!

I also found this post: http://forums.taleworlds.com/index.php/topic,137021.msg3298972.html#msg3298972
which explains the soak and reduction in Warband, and there the blunt reduction is higher than pierce. But if this is changed to the values above in PoP, blunt weapons are quite a lot better than pierce with the same base damage.

I now use a 2h balanced warhammer with blunt damage of 41. I guess I also get a similar penalty when using 2h on horseback as in Warband? 23,5% reduction?
 
can i ask what the penalty is exactly for using 2h weapons from horseback?
and also what is the penalty of using bastard/claymore etc swords that can be both equipped as 1h and 2h when using them with shield?

unless they are the same as in warband (the horseback penalties) which are 23.5% and 15% when used on horseback...

but still would like to know what is the penalty when using 1.5h weapons as 1h (with shield) when on foot
 
Painkiller said:
I now use a 2h balanced warhammer with blunt damage of 41
Suicide weapon. Low speed, low reach, no shield. Penalty to speed and damage when on horse.
Balanced Warhammer (one handed) has speed 113, reach 70, damage 31b. Just try it to compare. It's one of the best weapons in the game.

Qnevven Zolond said:
can i ask what the penalty is exactly for using 2h weapons from horseback?
and also what is the penalty of using bastard/claymore etc swords that can be both equipped as 1h and 2h when using them with shield?
AFAIK in native penalty is similar for both cases (and for "bastard " weapons in "one-handed" mode when mounted) - 35% to damage and speed.
 
sher said:
Qnevven Zolond said:
can i ask what the penalty is exactly for using 2h weapons from horseback?
and also what is the penalty of using bastard/claymore etc swords that can be both equipped as 1h and 2h when using them with shield?
AFAIK in native penalty is similar for both cases (and for "bastard " weapons in "one-handed" mode when mounted) - 35% to damage and speed.

but is there any penalty for using "bastard" weapons in "one-handed" mode on foot? or do i deal just the same damage as if i were using it in "two-handed" mode?

 
Yeah- there should be a penalty unless something was changed just for POP. Always was in other versions as far as I know. I think its 1/3 reduction in damage but not swing speed etc so still not as big a penalty as on horseback.
 
Just as he said above:
You use a bastard weapon together with a shield - -15% damage and weapon speed.
You use a 2h weapon on horseback ~-25% damage and speed as you´ll have to swing it onehanded.
 
sher said:
Balanced Warhammer (one handed) has speed 113, reach 70, damage 31b. Just try it to compare. It's one of the best weapons in the game.
Yup, excellent weapon, except that it is a little bit short to use when mounted. The doom maces that doomguides carry are an excellent alternative to use when mounted, only problem is they are complicated to get (drop only). I've been lucky to get a balanced one: speed 93, reach 104, damage 33b (and a few chiped-rusty for my companions). I started to use instead of blunt lance when I wanted prisoners, but I ended using it as general purpose weapon (relegating the 2-handed foreign saber with 50p damage to a companion) due to its effectivenes.
 
Qnevven Zolond said:
but is there any penalty for using "bastard" weapons in "one-handed" mode on foot? or do i deal just the same damage as if i were using it in "two-handed" mode?

Yes, there is. With shield "bastard" weapon is one-handed weapon but with penalty to damage and speed. It is still good though for closing with enemy shooters and for using on horse. With its speed 120, range 120 and very high cutting and piercing damage Runed Bastard Sword is a universal weapon (with shield it is like good one-handed sword and without shield it is superfast and brutal two-hander). The only thing that it cannot do - to take prisoners, but I have lance for that and without horse my highest priority is to survive anyway.

noosers said:
Just as he said above:
You use a bastard weapon together with a shield - -15% damage and weapon speed.
You use a 2h weapon on horseback ~-25% damage and speed as you´ll have to swing it onehanded.

A-ha. Are these values from native or were they changed in PoP?

roger de lluria said:
I've been lucky to get a balanced one: speed 93, reach 104, damage 33b (and a few chiped-rusty for my companions).

Heh. Those stats are great for mounted combat, I agree. But personally I prefer to use lance when mounted and have fast melee weapon to not get killed when dehorsed. Foreign two-handed saber is too slow, it's like regular two-hander with high armor penetration, nothing more.
 
It is very nice to have a 1h weapon on horses because on the larger battle sizes there are very often clumps of horses all stuck together and a lance in that situation is not very good. Speed 90+ reach 100+ is adequate but the more of each the better. Blunt damage is really only needed vs a few enemies but there are some people wearing armor thick enough even magical swords have trouble with. 
 
roger de lluria said:
The doom maces that doomguides carry are an excellent alternative to use when mounted, only problem is they are complicated to get (drop only). I've been lucky to get a balanced one: speed 93, reach 104, damage 33b

Wow, I'm going to hunt some doomsguides! :razz:  I'm a freak of blunt weapons and fighting on foot, so recently I run with polehammer. At the beginning of the game I rode with warhemmer, but it less fun than fighting with your infantry companions in total battle mayhem.
 
I´m not sure right now wether or not Knights of the Eventide use the Doommace as well. After all, they were depicted to look Sauronstyle, including the excellent mace made by Abyss (methinks).
 
noosers said:
I´m not sure right now wether or not Knights of the Eventide use the Doommace as well. After all, they were depicted to look Sauronstyle, including the excellent mace made by Abyss (methinks).
In my current game my elite forces are composed of beefed-up eventides and doomguides.
They carry (besides lance and shield) either a Warhammer (one handed) or a Morningstar and a few spawn with a sword, but never seen one with Doommace. They are quite effective anyway.
 
Bunduqdari said:
This is M&B-general info and is not limited to this mod only, you could have informed yourself by doing a general TW forum search and you'd have a kazillion answers.

Anyway, YES there is a significant difference between cutting, piercing and blunt damage.
Piercing attacks negate armor the most, followed by blunt attacks.
So these two are great against opponents with a lot of armor, while the generally higher attack value of a cutting weapon may be better against lightly armored foes.

But the amors themselves do not provide special protection against one or the other. It's just that, as I said, the different attacks types negate "armor in general" to different degrees.

The exact ratio on HOW MUCH  these piercing, blunt and cutting attacks negate armor can be found somewhere on the forum, but excuse me for not remembering, I guess. It was probably somewhere in the threads for M&B-newbies.

Blunt is best against armor, THEN piercing, the catch being that piercing has a lower penalty against lightly armored than blunt.  So it's not just "blunt > piercing > cutting vs. armor" or anything, it's one level more complicated.

Yeah I know this is a year old and I'm an a*shole for bringing it up.  F*ck the police I guess.
 
For some of the most important cases where you get a choice (yourself, companions, CKO units) you also have the potential to select power strike and proficiency, which as we know can allow people to, even more, cut through plate armor and so on.
 
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