dfghj241
Recruit

hello there! i decided to make a revamp of the first conquered city of my newly established empire! here are some pics from it: (DISCLAIMER, no idea when this mod is coming out or if it is, there are many cities to revamp, and some castles i wanna touch on too, like the ones with ocean vistas!)
This is the castle the ruler will be living in! that's the streets view. this is all on the morning btw.
I added some detail to it, but unfortunately you can't really walk through a castle complex.
This is the view from the arena, which i also revamped of course.
View from the inside the arena, imagine the lovely tournaments!.
Thats the castle interior, i'm not happy with it and i think it's too big in size, i'll have to fix it later.
The balcony of the castle, the same balcony you can see from the arena and from the city streets.(i like candles)
The vista from the balcony.
I can see the arena from here.
Added some useless low quality detail lol
Pretty pleased with it.
I already can spot some mistakes with the positioning of the arena from the castle view, i'll have to try and rotate the building.
Inspiration to do this actually came from the animes Legends of The Galactic Heroes and Berserk, where everything looked majestic and important, since the game's AI cannot keep up with advanced tactics (nor the game itself can keep up with it) i decided the only area i could genuinely improve is the sense of majesty, through architecture and sheer size.
I wanna do more though, i wanna revamp most cities / castles, emphasize their locations abit more, there are some castles on the top of mountains or overlooking the endless ocean that could really use the over emphasis of their geography. Some cities should have bustling ports and other should have even more ornate castles at their distance. Praven per example should be a city full of watch towers, overlooking a endless sea, with rusting roman style arenas and tight city streets, the castle should be on ground level, but it should be big and fat enough that players could see its watch towers from the entrance. Wercheg should be a mountain city, with giant dirt ramps for streets, that go on a spiral across the mountain that holds the main castle. Bariyye shoud be one of those cities separated by many sand embalmed,imposing walls filled with poor and tight shacks, decorated with many highly green oasis-like gardens serving as a barrier between the people and the palace areas. but well, its a process that takes time, i'm not trying to make the cities so big it takes alot of time to explore them, thats what invisible walls are for, making the player only witness the interesting parts, and most of the time thats the complicated bit. i'll post other pictures of the castle interior, as i will be reworking it when i have the time.
This is the castle the ruler will be living in! that's the streets view. this is all on the morning btw.
I added some detail to it, but unfortunately you can't really walk through a castle complex.
This is the view from the arena, which i also revamped of course.
View from the inside the arena, imagine the lovely tournaments!.
Thats the castle interior, i'm not happy with it and i think it's too big in size, i'll have to fix it later.
The balcony of the castle, the same balcony you can see from the arena and from the city streets.(i like candles)
The vista from the balcony.
I can see the arena from here.
Added some useless low quality detail lol
Pretty pleased with it.
I already can spot some mistakes with the positioning of the arena from the castle view, i'll have to try and rotate the building.
Inspiration to do this actually came from the animes Legends of The Galactic Heroes and Berserk, where everything looked majestic and important, since the game's AI cannot keep up with advanced tactics (nor the game itself can keep up with it) i decided the only area i could genuinely improve is the sense of majesty, through architecture and sheer size.
I wanna do more though, i wanna revamp most cities / castles, emphasize their locations abit more, there are some castles on the top of mountains or overlooking the endless ocean that could really use the over emphasis of their geography. Some cities should have bustling ports and other should have even more ornate castles at their distance. Praven per example should be a city full of watch towers, overlooking a endless sea, with rusting roman style arenas and tight city streets, the castle should be on ground level, but it should be big and fat enough that players could see its watch towers from the entrance. Wercheg should be a mountain city, with giant dirt ramps for streets, that go on a spiral across the mountain that holds the main castle. Bariyye shoud be one of those cities separated by many sand embalmed,imposing walls filled with poor and tight shacks, decorated with many highly green oasis-like gardens serving as a barrier between the people and the palace areas. but well, its a process that takes time, i'm not trying to make the cities so big it takes alot of time to explore them, thats what invisible walls are for, making the player only witness the interesting parts, and most of the time thats the complicated bit. i'll post other pictures of the castle interior, as i will be reworking it when i have the time.






