Picking up weapons in arena match

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NeoKnight

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Boy would I love to be able to pick up say my archers bow when he dies while am left to fight a guy on horse back with a lance and shield.. :roll:
 
Yeah, it would be nice. So long as you couldn't have more than one weapon in the arena. i.e. you have a short sword adn shield and pick up a 2hander, it drops the original setup.
 
you should be able to pick up yeh. but youd have to drop. otherwise itd be too easy.

though maybe if there were some obstacles in the arena.. and if you could bet more than 100 gold (maybe if you bet more, the enemies are also harder)
 
Easy, schmeazy. Yes, I DO hate myself for resorting to a second grader's rhyme, but the fact is you can switch back and forth between weapons normally. I'd like to see some explanation forst before it's decided that for some reason, your character forgets he can do that in the Arena.
 
Stonerbill said:
you should be able to pick up yeh. but youd have to drop. otherwise itd be too easy.

though maybe if there were some obstacles in the arena.. and if you could bet more than 100 gold (maybe if you bet more, the enemies are also harder)

HELL YES. Betting enough gold that you could actually support yourself in the Arena would be excellent...broken, but lots of fun.
 
Because the arena is about you skill with a specified weapon. Its about your ability to adapt to any given situation. Not just have a weapon for anything that comes your way.
 
Well an archer is doomed on his own if the other has a shield. Once they hit you, you're done for because by the time you get an arrow in your bow, you're hit again.

I support weapon pickups. The weapon you had should be dropped on the floor.
 
GreenKnight said:
Okay, fine. It's about adaptation. You adapt by scavenging weapons.

I've rarely lost in the arena with a bow, horse or no horse. It's simple. attack the unmounted enemies first. Why? Because they get close to you, and they won't stop hitting you until you are extremely dead. Mounted foes ride by and slash once. And they will have their backs turned. With unmounted foes timing is crucial. When they have their shield down, release the arrow. If they get close, you see the type of attack they'll do when they have their weapon drawn back. If they'll thrust or do an overhead chop, you dodge. And then skewer them with an arrow. Simple, isn't it?
 
Actually, I'd consider that needlessly complicated. Just wait until they're close enough that you can't miss, and give them an arrow at point blank range. If you're toe to toe with a sword and shield guy in the arena, he'll lower his shield to hit you, but you can release your arrow faster. Assuming some other ******* doesn't show up and screw up the rhythm by hitting you, thus allowing the shield guy free shot after free shot, you're golden. But if anything, I'd consider that a case for why a second weapon isn't needed, though that's not something I agree with. Pick up a sword as an emergency close quarters defense, fine. But if your character can carry extra weapons on his person outside the arena, there's no reason at all why he'd deliberately avoid it in the Arena.
 
It could go either way, but I wonder, wouldn't it make sense (not necessarily, but possibly) if you could choose your loadout before entering the arena? Roman gladiators were specialists, not men assigned to random equipment sets, so perhaps you still won't be able to take your own stuff into the arena, but you could choose which type (lancer/footman/archer) you wanted to be? If that were done, the non-lancers could be given heavier equipment to balance things out, and the lancer given lighter armor to make him less of a tank than he is now.
 
But if you could choose...why would you be anything else but a mounted lancer, or maybe mounted archer if you had the skills for it? And i rather like the unbalanced nature of the arena. Going in not knowing what the odds are. I've seen a 3v3, with all my troops mounted, and all theirs on foot and vice versa, and love it. Adds some spice to an otherwise oversimplified fight. And as for the bow goes, as i said before, 1v1 isn't really a problem, but if you have...lets say 2 footmen comming at you, its over. Especially if the one with a shield is charging first.
 
DaLagga said:
But if you could choose...why would you be anything else but a mounted lancer, or maybe mounted archer if you had the skills for it? And i rather like the unbalanced nature of the arena. Going in not knowing what the odds are. I've seen a 3v3, with all my troops mounted, and all theirs on foot and vice versa, and love it. Adds some spice to an otherwise oversimplified fight. And as for the bow goes, as i said before, 1v1 isn't really a problem, but if you have...lets say 2 footmen comming at you, its over. Especially if the one with a shield is charging first.

That's why I suggested making the lancer a far more specialized type, and perhaps giving the mounted archer fewer arrows (and a very weak backup melee weapon), then strengthening the foot soldiers (perhaps adding a few--anti-cavalry formats, quicker close-range fighters, etc.).
 
I also think being able to change weapons would be great. It is very annoying to run behind mounted archer, especially if you have other footmen in your team and you see them running faster than you but not taking into account that the horse archer will only stop when he is in corner.

Some ideas of my own, concerning arena fights:
If you get knocked out, computer should NOT just assume your party lost! If there is one archer left, you have two lancers with you and the archer scores a lucky head-shot, he would still have no chance!
Arena rewards should depend on the balance between the sides. Simplest way would be to give each equipment type different value depending on how powerful the combination is. This should also affect the amount of gold you win from bets. No longer shall you receive just the 10 and 38 denars for defeating those mounted archer and lancer with sword, shield and suicidious two-handed-sword-wielding team mate.
Horses should remain longer after their rider is knocked out. I once shot a rider and went for his horse, but when I got to it it was evaporating. It was a strange moment, and first time I tried to mount enemy horse.
Maybe you should get bonus reward if the fight was interesting for the audience. Fight would be interesting if it lasted long, both sides would be very weary (all down/1-2 barely standing) and there were no long, boring moments where no blood flows. The problem with this are the people who will get some fast money by shooting all their friends and then firing out one arrow at every few minutes to make the fight last as long as possible without it validating it as "boring". Another type of interesting battle might be one that is completed very fast. I think it would require one of the participants to have downed at least two enemies and surviving unscratched, while the enemy got owned. Both "epic" and "heroic" fights would give you bonus reward, but wouldn't affect bets. It could be like normal 10, epic 15, and heroic 20 denars - you would only get the heroic bonus if you were the hero.


Now, a little story.
I think this was a 3v3 match. I was a footed bowman. My companions got killed, but enemy still had 2 men standing. At least one of them was mounted, possibly both. I killed one of them when he rode past me, and quickly took his horse. One last enemy was a lancer without his horse; I'm not sure if I had killed his horse or if he had lost it earlier. And the tricky part? The lancer had a shield. It took me about 40 arrows until I destroyed his shield. It had about 8 arrows in it, but it fell to ground inside-up, so I couldn't count them. After that battle I took Horse Archery and was very proud of myself.
 
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