Phoenix234
Sergeant Knight at Arms

This post is rather old now, Ill update soon...
Kings and Nobles set up.
This is a continuation and update of this thread http://forums.taleworlds.com/index.php/topic,204710.0.html
Ive been working an an update that increases the power of religious groups and makes the system much fairer for everyone.
Nobles are split into 3 groups.
The King
High Nobles
Nobles.
The King/Queen:
This player is the current ruler of the land, they have the power to make small law changes for the Town watch to follow ( should be realistic and reasonable) and the King Declares the main religion of the region to be followed.
For example, the king declares the regions primary religion Laszloism.
He can then pass a law banning or allowing other religions to be practices inside the region. If he bans the other religions he can declare preachers of those religions as Heretics, meaning anyone who follows a different religion to the main is forced into hiding when preaching or spreading the word.
The Kings faction and Vassals then become the only group allowed to own the keep that is connected to the main commoner city. If the king isn’t on a Vassal can take up that faction until the king returns. This castle isn’t capturable and is only usable by the king and his vassals to represent how they own the region.
High nobles
These nobles make up the council for the king, they come from respected and influential families, most likely rich with factions and houses of their own.
They have the responsibility of vouching for men who want to be nobles, helping the king pass laws and debate issues of the people with the king. Otherwise they are independent groups expected to act as neutral law men or promote trader and prosperity.
They should be feared and admired as when it comes to a battle they have great influence and convincing a high noble to your cause will drastically improve your odds.
Nobles and Knights.
These players make up the remaining nobility, everyone from the Dukes to the Knights. They can vary in strength, Influence and what factions they are a part of/ lead. They make up the majority of the mounted soldiers during a battle against the king and will usually have men of their own to bring to the battlefield.
Although not as powerful as the high nobles the nobles are still respected and influential leaders in society and will change the tide of battles more often then the higher nobles since they are in a much greater number.
Other groups
Warlords,
If a player who isn’t a noble attempts to usurp the king they are warlords. They can vary from expelled nobles to serfs and their forces can also vary depending on the cause.
Anyone can declare they are a warlord, but only few can back up that claim with an army.
Religious groups:
Because a king can outlaw a religion from being practised religious factions will find it important to make sure the king either allows their supported religion or makes it the primary.
If a king outlaws a religion and punishes the preachers that religions popes and bishops could declare a holy war against the king forcing all nobles and the common people to either join there religions holy war or risk excommunication.
Mercenaries
Players who don’t wish to be tied to a specific faction or group can apply to be a mercenaries for a battle event, each side will declare a pay rate and recruit anyone willing to join their cause.
This also works for mercenary factions who want to sell their services as a group.
Battle event Class set up
Each social class unlocks different tiers of combat class:
This is aimed at making nobility even more important to have on your side during a battle and to make a more realistic medieval battlefield.
King/Queen: All classes.
High Noble: Man at Arms, Sergeant and Lancer.
Noble: Lancer and everything below.
Faction members (A persistent faction that's pledged to 1 side): Footmen,Crossbowman and archer
Mercenaries: Footmen,Crossbowman, Archer and below.
Unaligned, Serfs or random players: Ruffian(pretend your militia
), Huntsmen, Traveller,Serfs, Engineers and Doctors
On event start the players join up in there groups and join the group they support and choose a class they are allowed to use. Everyone then follows the orders of the king and his vassals.
The admin team give gold to each side based off the value of the players supporting each side, Nobles can provide a side with more gold then a serf can etc.
Both sides battle till either the king is captured or dead AND his castle is taken OR the attacking side fails to capture the castle within the time limit or they retreat.
The winning king then sets the religion and laws for that next week until he is removed from the throne
Becoming a Noble:
An aspiring noble needs to get support from 50% of the high nobles to get an audience with the king, the king then speaks to the aspiring noble and using hardcore roleplay has to be convinced that he is a worthy choice using tributes of gold, resources and the promise of support to the kings cause.
If the king accepts this man is now a noble! Giving him all of the perks and requirements you would expect. If he isn’t accepted the king can add a clause or requirement for his return or the man can simply try again in a week.
High nobles are chosen from both servers to make it fairer and easier to get support from them, expect to prove your worth to the high noble as he is placing his reputation on the line for you to become a noble yourself ( good role-playing requirements etc)
Kings and Nobles set up.
This is a continuation and update of this thread http://forums.taleworlds.com/index.php/topic,204710.0.html
Ive been working an an update that increases the power of religious groups and makes the system much fairer for everyone.
Nobles are split into 3 groups.
The King
High Nobles
Nobles.
The King/Queen:
This player is the current ruler of the land, they have the power to make small law changes for the Town watch to follow ( should be realistic and reasonable) and the King Declares the main religion of the region to be followed.
For example, the king declares the regions primary religion Laszloism.
He can then pass a law banning or allowing other religions to be practices inside the region. If he bans the other religions he can declare preachers of those religions as Heretics, meaning anyone who follows a different religion to the main is forced into hiding when preaching or spreading the word.
The Kings faction and Vassals then become the only group allowed to own the keep that is connected to the main commoner city. If the king isn’t on a Vassal can take up that faction until the king returns. This castle isn’t capturable and is only usable by the king and his vassals to represent how they own the region.
High nobles
These nobles make up the council for the king, they come from respected and influential families, most likely rich with factions and houses of their own.
They have the responsibility of vouching for men who want to be nobles, helping the king pass laws and debate issues of the people with the king. Otherwise they are independent groups expected to act as neutral law men or promote trader and prosperity.
They should be feared and admired as when it comes to a battle they have great influence and convincing a high noble to your cause will drastically improve your odds.
Nobles and Knights.
These players make up the remaining nobility, everyone from the Dukes to the Knights. They can vary in strength, Influence and what factions they are a part of/ lead. They make up the majority of the mounted soldiers during a battle against the king and will usually have men of their own to bring to the battlefield.
Although not as powerful as the high nobles the nobles are still respected and influential leaders in society and will change the tide of battles more often then the higher nobles since they are in a much greater number.
Other groups
Warlords,
If a player who isn’t a noble attempts to usurp the king they are warlords. They can vary from expelled nobles to serfs and their forces can also vary depending on the cause.
Anyone can declare they are a warlord, but only few can back up that claim with an army.
Religious groups:
Because a king can outlaw a religion from being practised religious factions will find it important to make sure the king either allows their supported religion or makes it the primary.
If a king outlaws a religion and punishes the preachers that religions popes and bishops could declare a holy war against the king forcing all nobles and the common people to either join there religions holy war or risk excommunication.
Mercenaries
Players who don’t wish to be tied to a specific faction or group can apply to be a mercenaries for a battle event, each side will declare a pay rate and recruit anyone willing to join their cause.
This also works for mercenary factions who want to sell their services as a group.
Battle event Class set up
Each social class unlocks different tiers of combat class:
This is aimed at making nobility even more important to have on your side during a battle and to make a more realistic medieval battlefield.
King/Queen: All classes.
High Noble: Man at Arms, Sergeant and Lancer.
Noble: Lancer and everything below.
Faction members (A persistent faction that's pledged to 1 side): Footmen,Crossbowman and archer
Mercenaries: Footmen,Crossbowman, Archer and below.
Unaligned, Serfs or random players: Ruffian(pretend your militia
On event start the players join up in there groups and join the group they support and choose a class they are allowed to use. Everyone then follows the orders of the king and his vassals.
The admin team give gold to each side based off the value of the players supporting each side, Nobles can provide a side with more gold then a serf can etc.
Both sides battle till either the king is captured or dead AND his castle is taken OR the attacking side fails to capture the castle within the time limit or they retreat.
The winning king then sets the religion and laws for that next week until he is removed from the throne
Becoming a Noble:
An aspiring noble needs to get support from 50% of the high nobles to get an audience with the king, the king then speaks to the aspiring noble and using hardcore roleplay has to be convinced that he is a worthy choice using tributes of gold, resources and the promise of support to the kings cause.
If the king accepts this man is now a noble! Giving him all of the perks and requirements you would expect. If he isn’t accepted the king can add a clause or requirement for his return or the man can simply try again in a week.
High nobles are chosen from both servers to make it fairer and easier to get support from them, expect to prove your worth to the high noble as he is placing his reputation on the line for you to become a noble yourself ( good role-playing requirements etc)
