short patch B11 for v156:
I don't know how much time I really have; I'm supposed to be studying.
At the least it will add:
EDIT Sun 16 Sept '18:
1) some more weak looters, foragers, and scouts to fight weaker parties
Foragers are created again, these are factional troops of lowest tier and small groups found near villages and castles. The higher faction numbers make slightly more patrols and scouts than their native human faction counterparts - that is, {Elves, Dwarves, Orcs, Drow, Mages, Undead, and Blazing Hand}.
2) enter towns and castles on first click, mostly (unless you are currently disguised when you left the last town/castle)
This needs testing with epidemics. Seems working fine. This was a gift from Nameless Warrior at Warsword Conquest. Be nice to him.
3) enter towns and castles you aren't at war with when you should have been locked out at the gates but you just barely fail to meet criteria for a pass, based on your persuasion skill. This is actually a patch b9 and greater thing, but b9 was fairly flawed.
4) no longer lose your companions from the attempted fix at B10 and B10b
5 ) slow movement, again. DID add some checks that speed the party up in specific cases (fleeing from an enemy for example), to be the better of current movement rate or a fixed value. The minimum movement rate is slightly higher for player's party than before.
monk damage & some spells: no time for this, which is a pity.
6) quick adjust of orc lords gear to add itp_civilian item properties to armors worn so they don't seem naked in castles.
7) W.R.E.C.K. still shows an error in TPE so don't use Tournaments.
8 ) most quests should be working now, EXCEPT TOURNAMENTS.
9) bandit lairs will now never swap player to become a bandit or spawn more players. This was the reason the first quest series was closed but I don't have time to reopen it. At least all the various bandit lairs should act correctly at this point.
---
Status: LIVE at NexusMods and Moddb
https://www.nexusmods.com/mbwarband/mods/6194?tab=files
https://www.moddb.com/mods/phantasy-calradia
Bugs to watch for: there may still be issues with lords respawning after defeat. If so, I'll adjust that sometime later this month.
I don't know how much time I really have; I'm supposed to be studying.
At the least it will add:
EDIT Sun 16 Sept '18:
1) some more weak looters, foragers, and scouts to fight weaker parties
Foragers are created again, these are factional troops of lowest tier and small groups found near villages and castles. The higher faction numbers make slightly more patrols and scouts than their native human faction counterparts - that is, {Elves, Dwarves, Orcs, Drow, Mages, Undead, and Blazing Hand}.
2) enter towns and castles on first click, mostly (unless you are currently disguised when you left the last town/castle)
This needs testing with epidemics. Seems working fine. This was a gift from Nameless Warrior at Warsword Conquest. Be nice to him.
3) enter towns and castles you aren't at war with when you should have been locked out at the gates but you just barely fail to meet criteria for a pass, based on your persuasion skill. This is actually a patch b9 and greater thing, but b9 was fairly flawed.
4) no longer lose your companions from the attempted fix at B10 and B10b
5 ) slow movement, again. DID add some checks that speed the party up in specific cases (fleeing from an enemy for example), to be the better of current movement rate or a fixed value. The minimum movement rate is slightly higher for player's party than before.
6) quick adjust of orc lords gear to add itp_civilian item properties to armors worn so they don't seem naked in castles.
7) W.R.E.C.K. still shows an error in TPE so don't use Tournaments.
8 ) most quests should be working now, EXCEPT TOURNAMENTS.
9) bandit lairs will now never swap player to become a bandit or spawn more players. This was the reason the first quest series was closed but I don't have time to reopen it. At least all the various bandit lairs should act correctly at this point.
---
Status: LIVE at NexusMods and Moddb
https://www.nexusmods.com/mbwarband/mods/6194?tab=files
https://www.moddb.com/mods/phantasy-calradia
Bugs to watch for: there may still be issues with lords respawning after defeat. If so, I'll adjust that sometime later this month.