Howdy,
Bannerlord is not coming any time soon (or so it seems). So it is time to revisit Britannia!
After some interesting feedback on my last project (link) I decided to try this community as well.
What it is: personal mod; complete overhaul (not a tweaked/different version of VC, its a new game)
Setting: 5 to 10th century AD Britannia. From the Britons wars to the end of the age of vikings. Mod will be divided in chapters, each one with its own rules and gameplay.
General elements: strategy (campaign) + action (army combat). Its not a 4x. It is not a RPG. It is not a trade simulator. It is not a walking simulator. Think: Total War, CK2, HoI, EU4, ... Don't think: Native, VC, mod XXX
What do you need: suggestions for reference sources (documentaries, books, movies, tv shows). Suggestions on gameplay mechanics/features from strategy games, like: manpower.
PM or reply to this thread
Plan: research on Feb, coding in Mar-Apr, conquering Britannia (playing it) after!
Chapters:
FAQ:
Bannerlord is not coming any time soon (or so it seems). So it is time to revisit Britannia!
After some interesting feedback on my last project (link) I decided to try this community as well.
What it is: personal mod; complete overhaul (not a tweaked/different version of VC, its a new game)
Setting: 5 to 10th century AD Britannia. From the Britons wars to the end of the age of vikings. Mod will be divided in chapters, each one with its own rules and gameplay.
General elements: strategy (campaign) + action (army combat). Its not a 4x. It is not a RPG. It is not a trade simulator. It is not a walking simulator. Think: Total War, CK2, HoI, EU4, ... Don't think: Native, VC, mod XXX
What do you need: suggestions for reference sources (documentaries, books, movies, tv shows). Suggestions on gameplay mechanics/features from strategy games, like: manpower.
PM or reply to this thread
Plan: research on Feb, coding in Mar-Apr, conquering Britannia (playing it) after!
Chapters:
I will update this in the future, here is a small sample. The general idea: it will follow the story of a Saxon family (royal) until the unification of England. It will be based in real history, but not follow it to the letter. Light fantasy elements will be present. It will include references/characters/events from myths or literature (example: Saxon Tales and Uhtred; king Arthur; ...)
1) Chapter 1: Survival of the Fittest
5th century. Roman Empire has left Britannia. Pagan barbarians are threatening the weaken Britain (remnants of romans and celts from the old empire province). Economy has collapse. Currency is gone.
The last hope: hire germanic mercenaries to fight in the wars. But what will happen when the money runs out? How to trust the pagans after they enter the territory?
Basic features: no player party (manual control). You start as a mercenary captain fighting in several battles. With victories comes renown and money. Your noble blood (son of a Saxon chieftain) and your courage inspire more people to join your ranks.
2) Chapter 2: Dark Ages
5th century. After years fighting as mercenaries comes the betrayal. Germanic tribes (Saxons, Angles, Jutes, Frisians) invade Britannia. Can you lead your forces and secure your place in history?
Player is fighting in a limited area (South England). It will see notifications of events from other parts, but won't travel outside of it
Basic features: no player party (manual control). You are leading a military campaign with other Saxon leaders in the South of Britannia. Your decisions will lead you to become the king of Wessex, Sussex or Essex. How will you treat the Christians Britons?
10) Chapter 10: England
Basic features: Manual control of player party. Scripted diplomacy with player decisions. Lead Wessex and conquer back all territories from the Danelaw. Defend against raids and invasions from the West and North. Unify England and become its first king.
1) Chapter 1: Survival of the Fittest
5th century. Roman Empire has left Britannia. Pagan barbarians are threatening the weaken Britain (remnants of romans and celts from the old empire province). Economy has collapse. Currency is gone.
The last hope: hire germanic mercenaries to fight in the wars. But what will happen when the money runs out? How to trust the pagans after they enter the territory?
Basic features: no player party (manual control). You start as a mercenary captain fighting in several battles. With victories comes renown and money. Your noble blood (son of a Saxon chieftain) and your courage inspire more people to join your ranks.
2) Chapter 2: Dark Ages
5th century. After years fighting as mercenaries comes the betrayal. Germanic tribes (Saxons, Angles, Jutes, Frisians) invade Britannia. Can you lead your forces and secure your place in history?
Player is fighting in a limited area (South England). It will see notifications of events from other parts, but won't travel outside of it
Basic features: no player party (manual control). You are leading a military campaign with other Saxon leaders in the South of Britannia. Your decisions will lead you to become the king of Wessex, Sussex or Essex. How will you treat the Christians Britons?
10) Chapter 10: England
Basic features: Manual control of player party. Scripted diplomacy with player decisions. Lead Wessex and conquer back all territories from the Danelaw. Defend against raids and invasions from the West and North. Unify England and become its first king.
FAQ:
1) Is this a submod of VC?
answer: technically yes, as I will use the assets (items, maps, ...). But it won't share most of the game code (Native or VC)
2) Is the feature XXX from Native on it?
answer: probably not, or on a very different way
3) Is the feature XXX from VC on it?
answer: probably not, or on a very different way
4) So can I get married? Join a pretender? Buy new swords? Fight in a tournament? Become marshal? Fight bandits for xp?
answer: see (2) and (3)
5) Where do I download it?
answer: it doesn't exist yet. And it is not planned as a public download.
answer: technically yes, as I will use the assets (items, maps, ...). But it won't share most of the game code (Native or VC)
2) Is the feature XXX from Native on it?
answer: probably not, or on a very different way
3) Is the feature XXX from VC on it?
answer: probably not, or on a very different way
4) So can I get married? Join a pretender? Buy new swords? Fight in a tournament? Become marshal? Fight bandits for xp?
answer: see (2) and (3)
5) Where do I download it?
answer: it doesn't exist yet. And it is not planned as a public download.



