charlieday said:Where do you go to report RDM'ers and trolls?
charlieday said:Where do you go to report RDM'ers and trolls?
Target the other player using the key or button set in the game control options (named "Select Target"), then choose the "Reveal money pouch to target" entry from the action menu.stevenb63 said:How so you reveal your money pouch to people?
Nothing of themselves; some types can be read, other types are just props.zoo889 said:What do books do?
Changing it from 20 seconds back to 60 would do nothing to change your problem: by "capture in 2 seconds" I presume you mean counting from when the faction relationship was changed to hostile, which could still be done just the same even if the use time was increased to 10 minutes. It's not the mod's problem that "no one" uses secondary flags, especially without any feedback in the proper thread on why those people don't want to include them. Secondary flags seem the most proper way to prevent capturing a castle too quickly and easily from one spot: it forces an attacking army to hold multiple parts of the castle or areas around, making it obvious to the owning faction that they are being besieged before the castle is fully captured.Knüppel said:Vornne, if you plan to update the mod further, please set the capture timer back to what it originally was before the second flag system was introduced.
No one uses second flags, and idiotic scene makers design castles so you can sneak in in many ways, which results in dow and insta capturing within 2 seconds.
From what I get from the code is that if my class have the spawn health greater than 50% I will be able to passively regenerate until my current health drop below 50%("check_agent_health", # server: check for armor encumbrance, poison, and passive healing effects
.....
(agent_get_slot, ":food_amount", ":agent_id", slot_agent_food_amount),
(try_begin),
(gt, ":food_amount", 1),
(store_agent_hit_points, ":hit_points", ":agent_id", 0),
(lt, ":hit_points", 100),
(agent_get_troop_id, ":troop_id", ":agent_id"),
(troop_get_slot, ":min_health_percentage", ":troop_id", slot_troop_spawn_health_percent),
(val_min, ":min_health_percentage", 50),
(ge, ":hit_points", ":min_health_percentage"),
(val_sub, ":food_amount", 2),
(agent_set_slot, ":agent_id", slot_agent_food_amount, ":food_amount"),
(store_agent_hit_points, ":hit_points", ":agent_id", 1),
(val_add, ":hit_points", 1),
(agent_set_hit_points, ":agent_id", ":hit_points", 1),
(store_mod, ":remainder", ":food_amount", 3),
(eq, ":remainder", 0), # only send food bar updates to the player's client about every 5% used
(agent_get_player_id, ":player_id", ":agent_id"),
(player_is_active, ":player_id"),
(multiplayer_send_3_int_to_player, ":player_id", server_event_agent_set_slot, ":agent_id", slot_agent_food_amount, ":food_amount"),
(try_end),
...
)
That doesn't match my testing results: as a sergeant, eating food enabled my character to passively regenerate from about half health right up to full, over a long period of time.Malchazeen said:I have noticed that classes like Sergeant, Man at Arms, and Master Smith didn't regenerate health at all after eating some food with their spawn health.
No, your understanding isn't correct: the val_min operation corresponds to the min() function of other programming languages in that it selects the minimum value from the left and right parameters, storing in the left parameter; this means that characters can passively heal when between 50% and 99% health, unless their troop's respawn health percentage is less than 50%, when passive healing can happen from the respawn percentage up to full health - so all characters that have not received any damage since spawning can passively heal (slowly), giving a slight advantage to top tier troops with access to food.Malchazeen said:From what I get from the code is that if my class have the spawn health greater than 50% I will be able to passively regenerate until my current health drop below 50%
but if my class spawn health is below 50% I will be able to passively regenerate until my current health drop below the spawn health.
I highly doubt your firewall has anything to do with it: firewalls on personal computers generally just block traffic originating externally, not affecting downloads. If you have some sort of stupidly restrictive antivirus software that doesn't allow you the choice to make an exception to download a file that it deems suspicious, you should probably uninstall it and replace with something better.iTry Hyperion said:My firewall prevents me from downloading this. Any Advice?