Jarl Bob said:Dog cheese?
Vornne said:The main things that drastically break the "concept of the mod" on popular unofficial servers these days are the infinite item saving and the abstract "banks" used to store unlimited amounts of money that is impossible to lose however stupidly people play: these things depreciate the economic aspects of the mod, as I previously said they would.Knüppel said:Got to say at this point, armor looting and server admins refilling stocks sadly break the concept of the mod these days, it's almost only tdm with a few volunteers who fancy the mod doing serf and smithing works, and 9 out of 10 players being footman-looters.
Faction management nowadays is basically degraded to command a personal retinue of soldiers over teamspeak, instead ot actually organize your faction and maintain your territory economy-wise.
Byamarro said:Vornne said:The main things that drastically break the "concept of the mod" on popular unofficial servers these days are the infinite item saving and the abstract "banks" used to store unlimited amounts of money that is impossible to lose however stupidly people play: these things depreciate the economic aspects of the mod, as I previously said they would.Knüppel said:Got to say at this point, armor looting and server admins refilling stocks sadly break the concept of the mod these days, it's almost only tdm with a few volunteers who fancy the mod doing serf and smithing works, and 9 out of 10 players being footman-looters.
Faction management nowadays is basically degraded to command a personal retinue of soldiers over teamspeak, instead ot actually organize your faction and maintain your territory economy-wise.
There is big problem. If there would be no any banks. Then u could not store money anywhere. And holding all many is sick. Who does it in real life?
If there would be place that u can put money but u can also robb that place then poeople would lost they money every night.
This is a medieval combat simulator, not including modern day massive international banks with practically impervious security and ATMs to transfer money in and out of instantly; during that historical period you had to store valuables in locked chests deep inside castles with plenty of loyal soldiers to guard them, hide them very carefully, or risk being robbed entirely when the next "warband" comes rampaging through. The official PW design is less harsh that the reality.Byamarro said:There is big problem. If there would be no any banks. Then u could not store money anywhere. And holding all many is sick. Who does it in real life?
If there would be place that u can put money but u can also robb that place then poeople would lost they money every night.
set_pass_admin 1
set_add_to_game_servers_list 0
set_server_name my_server
set_welcome_message Welcome!
set_max_players 100 110
set_mission conquest # other options: quick_battle, no_money
set_map scene_14 # this is the map that is started first
add_map scene_14 # this adds scene_2 to the rotation
set_factions 0 0 # this is ignored by the mod, but warband needs it to start
set_team_point_limit 0 # if 1 or above, when a faction holds all castles for this many minutes, the mission ends
set_force_default_armor 2 # set this to 1 to make killed commoners drop no loot, 2 to disable "team kills" for commoners and outlaws
set_disallow_ranged_weapons 0 # set this to 1 to disable combat troops respawning with partial health
set_num_bots_voteable 50 # set this to the maximum number of herd animals
set_valid_vote_ratio 60 # percent of players voting yes for a poll to succeed
set_starting_gold 100 # adjustment in percent to the default starting gold of 30 - 100
set_combat_gold_bonus 100 # adjustment in percent to the default 10-20% of gold dropped on death
set_map_time_limit 1440 # start next scene once a day
set_round_max_seconds 600 # time in seconds before items are removed; set the same value in module.ini for mission_object_prune_time
scale_squad 50 # percentage of stockpile target count setting to start the mission with
set_upload_limit 580000 # set this to the correct value for your server bandwidth (explained in the previously linked tutorial)
set_respawn_period 25
set_maps_voteable 0
set_kick_voteable 0
set_ban_voteable 0
set_control_block_direction 1
set_combat_speed 2
start
I haven't seen that type of error message before; all I can think of to suggest is to ensure you are using the required version 1.158 of the Warband dedicated server.aradriel said:Is it common situation? And how can i solve it? Thank you.
Vornne said:This is a medieval combat simulator, not including modern day massive international banks with practically impervious security and ATMs to transfer money in and out of instantly; during that historical period you had to store valuables in locked chests deep inside castles with plenty of loyal soldiers to guard them, hide them very carefully, or risk being robbed entirely when the next "warband" comes rampaging through. The official PW design is less harsh that the reality.Byamarro said:There is big problem. If there would be no any banks. Then u could not store money anywhere. And holding all many is sick. Who does it in real life?
If there would be place that u can put money but u can also robb that place then poeople would lost they money every night.
I think the game play becomes pretty pointless with safe long term storage of money and items, reducing to mindless grinding at a certain time when there is little competition and a scene with a bug or design that allows extremely easy money or item acquisition, then being able to log on for months afterwards with the ability to repeatedly troll around bothering other players, with little care for the current situation of the game world.Aldric said:As a dev designer for the PW or Submod spin-off you would suggest to prevent or limit off map money account ?
I don't understand the major difference to the existing castle money chests? This mod is designed for continuous or interrupted play sessions over a few hours to a few days, and then starting afresh, not an endless unbroken time line over months or years: since the combat system and world environment is quite fast and fluid (by the design of M&B multiplayer), it does not seem proper to expect that players should maintain an online presence all day, every day.Aldric said:Does a ingame breakable auto bank within a players held establishement or castle would work. ( like templar bank in a castle where people can make deposit but that can still be looted by warband )
Use the basic control to select from dead agent loot piles, and use shift with the control to select from nearby living agents (to show your money bag).thebarbarian09 said:So quick question, how does the "showing other nearby players your purse" work?