MP Native Persistent Kingdoms - 1.2 Released!

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William The Bear said:
Mridyn said:
Hey, I was wondering if there is any patch or texture pack available for me to have a higher fps while playing PK? Because even if everything is set to low, my framerate doesn't seem to be higher than 30

What you could do is resize all the model textures to a lower size (1024x1024 -> 512x512, etc.) which will give you an FPS boost but the quality of textures in-game will drop.

Pain already did a similar thing for Persistent Kingdoms 1.0 - http://www.mediafire.com/file/lr56y8wd7akyt34/Persistent+Kingdoms+optimized+textures.rar

If you download that and copy&replace from the /Textures folder into your current Persistent Kingdoms 1.2 /Textures folder you should achieve what I explained above. Though keep in mind that might override any changes we did in terms of textures between 1.0 and 1.2. Additionally, any new textures won't be "optimised" with this. It might also cause some texture issues in-game.

For the best result, you should resize the textures yourself.

Thanks for the suggestion! I will try to resize them by myself, if I can't handle it tho, might as well replace the textures with those of Pain's

Thanks again and have a nice day.
 
Ser Stoney said:
is there any way to find public updated maps?

There's no public repository, no.

These are the maps we've made for our server: http://pw-phoenix.com/forum/index.php?/forum/104-scene-bug-reports-and-suggestions/

If you would like to use any of them please contact us first for permission.
 
Your mod looks promising. Were you able to add banking system and some other scrips to this mod or we still need to buy scripts from a few people in exchange of whatever amount they wish like it was in PW. Some scripts were crucial which we were not able to play without.
 
Khan Khalid said:
Your mod looks promising. Were you able to add banking system and some other scrips to this mod or we still need to buy scripts from a few people in exchange of whatever amount they wish like it was in PW. Some scripts were crucial which we were not able to play without.

"Scripts" as they were referred within the PW community are still a "thing" in PK in the same meaning and capacity (same system). Which means you will need to acquire them. We were planning on releasing free scripts but we are all quite busy at the moment.
 
Persistent-Kingdoms-Scene-Pack.png

We have released a Persistent Kingdoms Scene Pack (scenes by Dekkers, Avenger & Mike) as a Limited Source Pack [LSP]. PK servers are now free to use the scenes under very specific terms described in the topic: https://forums.taleworlds.com/index.php/topic,382283.0.html (Download in the topic as well).
 
I have tried to add banking system by using this.
https://github.com/SmartPhoenix/Persistent-Kingdoms

It is ok not to add other fancy scripts but the banking system (saving/loading gold, equipment) is a must. At least a few small scripts can be added to the mod since the mod is deficient without it. In this way the whole mod community is dependent on several people in order to have fun.

What I did is saving gold and equipments correctly to the database by url, but getting gold and equipments gives an error saying that "url not found".
So my url is something like this and works fine when typing locally on the browser (showing my equipments):
http://localhost/server.php?event=7&id=15&uid=-----&username=OsmanliDev

But I have figured out while loading equipment, the server is sending another url which is not what I have written (probably from module_strings):
http://localhost/pwnameserver/checkplayer.php?password=-----&id=15&uid=----&name=OsmanliDev&admin

Do you know how I can solve this?
 
Khan Khalid said:
I have tried to add banking system by using this.
https://github.com/SmartPhoenix/Persistent-Kingdoms

It is ok not to add other fancy scripts but the banking system (saving/loading gold, equipment) is a must. At least a few small scripts can be added to the mod since the mod is deficient without it. In this way the whole mod community is dependent on several people in order to have fun.

What I did is saving gold and equipments correctly to the database by url, but getting gold and equipments gives an error saying that "url not found".
So my url is something like this and works fine when typing locally on the browser (showing my equipments):
http://localhost/server.php?event=7&id=15&uid=-----&username=OsmanliDev

But I have figured out while loading equipment, the server is sending another url which is not what I have written (probably from module_strings):
http://localhost/pwnameserver/checkplayer.php?password=-----&id=15&uid=----&name=OsmanliDev&admin

Do you know how I can solve this?


Firstly, this is probably the wrong topic to discuss this.


Secondly, don't add strings to the module_strings.py file. Using quick string by typing "@some string" in the code to avoid the chance you adjust indexes and break the module.


I can't really help you solve this issue without seeing your code. Feel free to message me on Discord for some assistance.
 
William The Bear said:
"Scripts" as they were referred within the PW community are still a "thing" in PK in the same meaning and capacity (same system). Which means you will need to acquire them. We were planning on releasing free scripts but we are all quite busy at the moment.
Is there any approximate time about releasing "free scripts" yet?
 
We have opened a brand new forum following the shutdown of EU_Phoenix to serve as a community hub for all Persistent Kingdoms players and to act as a bridge between us, the developers and our community. We're still developing PK and are working towards version 1.3. You're all invited to come to the forum, sign up and contribute to version 1.3 by making suggestions. Our team is also looking at modding Bannerlord and will be making announcements in regards to that in the future! Cheers!

https://www.mb-kingdoms.com/forum/index.php?/topic/11-welcome/
 
PK community gets smaller and smaller everyday. And you still don't share with us at least the basic tools to keep our servers alive without paying for scripts. Script selling is now not permitted but nothing has changed since everybody has found a way to get around the new rule. I have tried for weeks with the help of some PK devs even. And after countless of hours of hard work we were not able to run new scripts correctly without using any other base codes.

Edit (To make it more clear): You have done a good job as a big modder team. But we are not able to code on your system by our own. And it is not good to see that scripts are abused and used to gain money by some people. If your intention is not to make money why don't you share already as you have told long time ago? I see how much hard work you have put in this. I hope you analyze this situation carefully.
 
Khan Khalid said:
PK community gets smaller and smaller everyday. And you still don't share with us at least the basic tools to keep our servers alive without paying for scripts. Script selling is now not permitted but nothing has changed since everybody has found a way to get around the new rule. I have tried for weeks with the help of some PK devs even. And after countless of hours of hard work we were not able to run new scripts correctly without using any other base codes.

Edit (To make it more clear): You have done a good job as a big modder team. But we are not able to code on your system by our own. And it is not good to see that scripts are abused and used to gain money by some people. If your intention is not to make money why don't you share already as you have told long time ago? I see how much hard work you have put in this. I hope you analyze this situation carefully.

It has never been this easy to set up a successful PK server as it is now. We've made the scenes available for public use, a very large thing that was limiting the other servers in the past. We're working on scripts that will be released in the future. Well, apparently a lot of people are able to code "on our system" since multiple script sets have already been made and are being used as this is being written. Our scripts will come when they do, until then make your own or find a host that offers them.

And no, the monetisation policy had a positive effect. All server hosts are now forced to offer PK scripts at the same price as a regular Warband server. That doesn't stop them for charging for an admin panel but it shouldn't either.

You can't seriously expect to get a full server structure on a whim with nothing invested in your project.

Having said that, we always offer help on our Discord or the forums.
 
https://steamcommunity.com/groups/DrunksCalradiaAtWarRP

This is a realistic, hardcore roleplaying server, where you can play as anyone in a high medieval setting, although predominately as nobles and vassals leading or serving the patchwork of realms, with a variety of cultures and religions.

It is a tightly close knit community, with a strong importance on dynamic characters that fit with the settings and cultures of this server. The universe of the role play, while fictional, is heavily based off Europe from primarily the 13th century.

If you are interested in joining, feel free to join the group and contact me on steam!

Before you ask, yes I know about Persistent World and Persistent Kingdoms. However they simply don't work for this unique style of this roleplay, which is more political and widespread than a single map. This is a small but close-knit and welcoming community, and I have been owner of this server for years.  :grin:
 
Found this oldie while cleaning my storage, posting here in case anyone wants to use it:

l1MfU9F.jpg


Download: Holy Grail
Code:
Code:
scn_scene_3 scene_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000320000f5f000d2348000022e100000e3800002804 
  0 
  0 
 outer_terrain_desert
I don't mind credit, it belongs to the internet now, but don't claim it as your own work, even if you edit it.
 
PK.js is out. @Tommy has been the main driving force behind that and has also written a guide on how to set up your own server with it.
PK.js enables you to set up a server with well-made bank & gear saving scripts. It also comes with a very modern and useful admin panel which allows you to operate the server. If you would like to setup your own PK server here are the main resources:
- PK.js: https://github.com/SmartPhoenix/PK.js
- PK.js Installation Guide: https://github.com/SmartPhoenix/PK.js/blob/master/Installation-Guide.md
- PK Scene Pack: https://github.com/SmartPhoenix/PK-Scene-Pack
 
Hello,

I'm playing this game for over 10years now, i still enjoy it every second and it's to bad there is less and less people that are playing it but it would be so much more fun if every castle had like 10 bots or something that only the leader of the faction can command, it would be verry cool if this was updated in this mod will make it more fun even with less people online. just to think about it.

Kind regards a mount and blade fan :wink:
 
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