If it is something like horses have. Normal -> lame with a warning, then I could accept it. Otherwise, make it optional.
I could always make a fail safe people can't kill anymore lords too.Keisari said:One in ten chance? Geez games will end quickly on realistic.
In my opinion, warband campaign is designed to go on practically indefinitely until one faction conquers all the others, so, in my opinion, any feature added should not compromise this. In other words, I'm just wondering what happens when all the pre-made lords run out?
Lords will just slowly die until it's just kings dueling each other?
Thanks Kesari I appreciate it. Yeah I have a tall to-do-list and a still-yet-to-do-list lol! I could but death in right now if I wanted to but I'm stilled walled in by the mercenary code. I can't play or test the game until It's complete.Keisari said:Indeed. I would catalog this as a lower priority on the to-do list, since I'm sure the work:immersion/fun ratio isn't the best on this one.
Keep up the good work!
Computica said:If people do decide to use this feature I'd like to reward them also for doing so.
I'm not to sure what bonus I'll give to players just yet, but just how people will be able to turn off companions complaints people that leave it on will receive benefits with companions complaints left on. This way I kind give a balance across all difficulties of game play. Though the difficulty switches used in Warband's option screen do change overall game difficulty.Northen Wolf said:Computica said:If people do decide to use this feature I'd like to reward them also for doing so.
Weekly renown gain? Just for surviving in this scary and brutal world?
I agree with paying them more to make them shush.manekemaan said:maybe something considering their payment; you pay them more to make them shut up and happy
or something about their experience gain (tough this would be harder code-able and less realistic why would less pay lead to less experience...)
or they need more minimum health to have their party skill active and participate in battle (less pay = less motivation to fight)
Azelf said:If you are going to have a permadeath system, what if you end up killing every lord, then there is no one to fight and therefore boring... or if you die, then it's boring restarting... so, why not have a child system, where you can have 1 child incase of your death, then when a lord dies, like 100 days afterwards or something, his child takes over his name, or for the player, just make it so they make a new character, but have all their previous characters gold and equipment, along with some soldiers, and higher reknown/honor.