Vladi12
Recruit
Hey,
Came back playing bannerlord now that quite a few advancements has been made and i'm glad to see that the most the perks are more or less implemented and functional. However there are few things that really confuse me.
1. Abundance of Captain and Governor perks. I mean they seem cool and powerful but the player can't use any Governor related perks at all and has very minimal use for Captain skills. On the other hand companions (who actually can benefit from both) have their skill points often nearly maxed, all over the place and they are very slow to level up to make it even worse. I want to believe i'm the main character in my story and somehow i got the poorest perks of everyone. What is the development philosophy behind this? It's really unrewarding to reach some certain threshold and notice it's just something that does absolutely nothing for me.
2. The leveling of certain perk tree is insanely slow and hard, while others come by themselves. I'm looking at you Smithing and Steward.
3. There are few perk trees that are just boring or useless. Roguery and Scouting are best examples. There could be tricky niche things there for example Roguery granting some decent combat benefits to bandits if one ever wanted to go that way to start with. Scouting lacks anything special about it. I mean you don't need anything for the perks that are there, a companion with high enough scouting does the trick even if no points were allocated. I'm not sure how to improve these, but I'd imagine you had idea why would anyone pick them when you included them in the game. Sad bit is that nobody in their right mind would, unless they are rping some very specific character.
4. For the plus side i'm pretty happy with how the different weapons and the perks are. While mounted bow and polearm certainly seems most powerful combo at the moment, i can still make it work using any other combination as well. Another example why balance (for me atleast) isn't so important. Like that looter is going to rage quit after i run him through with a some op glaive of mine.
In summary please make captain skills atleast work for the player. Would be easy to let them lead a formation in their own party right? Granted the captain skills sometimes are pretty powerful but who cares. If something is powerful in single player game it's not end of the world is it?
ps. the encyclopedia could use more info on perks tab and when they are applied.
pps. If my claims any of my claims are outright false i'd appreciate the correction.
Came back playing bannerlord now that quite a few advancements has been made and i'm glad to see that the most the perks are more or less implemented and functional. However there are few things that really confuse me.
1. Abundance of Captain and Governor perks. I mean they seem cool and powerful but the player can't use any Governor related perks at all and has very minimal use for Captain skills. On the other hand companions (who actually can benefit from both) have their skill points often nearly maxed, all over the place and they are very slow to level up to make it even worse. I want to believe i'm the main character in my story and somehow i got the poorest perks of everyone. What is the development philosophy behind this? It's really unrewarding to reach some certain threshold and notice it's just something that does absolutely nothing for me.
2. The leveling of certain perk tree is insanely slow and hard, while others come by themselves. I'm looking at you Smithing and Steward.
3. There are few perk trees that are just boring or useless. Roguery and Scouting are best examples. There could be tricky niche things there for example Roguery granting some decent combat benefits to bandits if one ever wanted to go that way to start with. Scouting lacks anything special about it. I mean you don't need anything for the perks that are there, a companion with high enough scouting does the trick even if no points were allocated. I'm not sure how to improve these, but I'd imagine you had idea why would anyone pick them when you included them in the game. Sad bit is that nobody in their right mind would, unless they are rping some very specific character.
4. For the plus side i'm pretty happy with how the different weapons and the perks are. While mounted bow and polearm certainly seems most powerful combo at the moment, i can still make it work using any other combination as well. Another example why balance (for me atleast) isn't so important. Like that looter is going to rage quit after i run him through with a some op glaive of mine.
In summary please make captain skills atleast work for the player. Would be easy to let them lead a formation in their own party right? Granted the captain skills sometimes are pretty powerful but who cares. If something is powerful in single player game it's not end of the world is it?
ps. the encyclopedia could use more info on perks tab and when they are applied.
pps. If my claims any of my claims are outright false i'd appreciate the correction.