I hate how the perks and skills are implemented, everything conflicts with each other and just don't make sense cohesively; especially now we have this clan, party leader, role, governor, and generation systems.
You have to 'do to learn' the skills but they slow down the higher you go, which slow down your level gain, which slows down the pace you get your FP/attributes, which further slows down progression. You end up having to use all the FP/attributes on the active skills your learning just to barely keep it in the 'green' to get close to the max at a reasonable timeframe. It always gets to the point where you have to change your character's roleplay style just to skill up all the other skills (and change weapons) just to get those easy early extra exp to get more FP/attributes. I mean, sure, the weapons ones are all very easy to skill up but there's so many that have completely different growth rates due to what contributes to their exp gains. I've never really made it to the next generation because it's just the exact same repeatable grind but with a time limit of your age. Then it's a 'reset' to progression when you go to the next generation, actually, it's at a disadvantage because you end up taking over when they are already mid-twenty or early 30s with practically 0 skills so you have less time to get skills up again and so on.
Then there's the perks...it's great there's now a sort of A or B options in each column but honestly, some are just objectively bad, especially when some of the extra benefits don't or won't even get applied to some of your character/companions.
Do away with this skill point>character exp>level nonsense, it was fine in Warband since you can't die so you can keep gaining exp indefinitely (but I think it's at like lvl 31 or something where it really hits a wall). We already have this in the way of your character's age, just tie your attributes to that. I mean, that's how they're sort of doing the education thing with your kids currently which I do think is pretty neat. I can roll the dice with their education for a randomized route and then 'roleplay' that character based on the stats they start with (whether trader, which weapons, etc...).
Weapon proficiency of some form needs to come back, separate it from the progressions that affect you as an individual party/role and those that affect you in the overworld (governor/clan leader/etc..).
All this nonsense jamming all types of limits/progression to the exp/perks is stupid imo, from the ones that only affect as governor, party leader, role, clan leader, captain, etc...into just an A or B option; there's no way anyone can be satisfied with how it is implemented or intended atm.
You have to 'do to learn' the skills but they slow down the higher you go, which slow down your level gain, which slows down the pace you get your FP/attributes, which further slows down progression. You end up having to use all the FP/attributes on the active skills your learning just to barely keep it in the 'green' to get close to the max at a reasonable timeframe. It always gets to the point where you have to change your character's roleplay style just to skill up all the other skills (and change weapons) just to get those easy early extra exp to get more FP/attributes. I mean, sure, the weapons ones are all very easy to skill up but there's so many that have completely different growth rates due to what contributes to their exp gains. I've never really made it to the next generation because it's just the exact same repeatable grind but with a time limit of your age. Then it's a 'reset' to progression when you go to the next generation, actually, it's at a disadvantage because you end up taking over when they are already mid-twenty or early 30s with practically 0 skills so you have less time to get skills up again and so on.
Then there's the perks...it's great there's now a sort of A or B options in each column but honestly, some are just objectively bad, especially when some of the extra benefits don't or won't even get applied to some of your character/companions.
Do away with this skill point>character exp>level nonsense, it was fine in Warband since you can't die so you can keep gaining exp indefinitely (but I think it's at like lvl 31 or something where it really hits a wall). We already have this in the way of your character's age, just tie your attributes to that. I mean, that's how they're sort of doing the education thing with your kids currently which I do think is pretty neat. I can roll the dice with their education for a randomized route and then 'roleplay' that character based on the stats they start with (whether trader, which weapons, etc...).
Weapon proficiency of some form needs to come back, separate it from the progressions that affect you as an individual party/role and those that affect you in the overworld (governor/clan leader/etc..).
All this nonsense jamming all types of limits/progression to the exp/perks is stupid imo, from the ones that only affect as governor, party leader, role, clan leader, captain, etc...into just an A or B option; there's no way anyone can be satisfied with how it is implemented or intended atm.