I can say it as a matter of precedence: all skill perks should have value outside you performing that role, whether that be your person, as a captain, or whatever other capacity.
Players shouldn’t be penalized for having pips starting in scouting. Instead of it being a veteran move to just avoid those, they should make all perks valuable outside the role. This allows for much better role-play versus “gaming the system” and just designing characters with min/max builds. Thus, I’d prefer all trees had Governor associated perks within the first 100 skill points, Party Leader perks within the same, and no perks being an absolute on a role, to include the above.
Additionally, there should be a Scout boost perk in the Riding tree, in the Athletics tree, and other smatterings, just like Engineer and Quartermaster have sprinkled skills outside their main stat. Same goes for Surgeon. If some perks need triple bonuses to make it work, so be it.
These need to be dynamic, allowing different characters to be different, unique things, with no possible way to do, get, or be it all in any field. Governor and Party Leader perks are so much better for it at this stage. Let the four party roles follow suit
THAT’S an interesting system, not just the one stop shop some want skills to be