Maybe someone should make a perk suggestion thread, either here or in the feedback & suggestions subforum. I have seen almost no suggestions for perk ideas, even though it is such a hot topic.
TaleWorlds has to design as many 600-700 perk effects to fill out the tree, so I'm sure they would appreciate any ideas, especially if people would like every single one to be unique or consequential.
Throwing:
- Primus Pilum: Thrown polearms ignore shields.
- Toss-up: 15% reduction in accuracy, 15% increase in readying speed, 35% increase in damage.
- Everything Lines Up: 30% increase in accuracy, 15% increase in readying speed.
- Jinete: Velocity bonus to damage increased by 25% when on horseback.
- Peltast: Projectile velocity and accuracy increased by 30% on foot.
Riding:
- Steady Saddle: Reduces chance of being dismounted on hit by 50%.
- A Fine Pedigree: Breed horses once a year for a random selection of attributes between the two parents.
- Riding Atop Four Maces: Stationary or reared horses will kick at nearby enemies.
- Secretariat: Horse gains 5% top speed for every second spent galloping in a straight line, up to 50%
Athletics:
- Ironclad: Armor weight penalty reduced by 25%.
- Double-quilted: 30% increase in protection from piercing and blunt damage.
Scouting:
- Known Itinerary: Movement bonus from roads increased by 50%.
- Throw Them Off: Pursuing enemies within half of party sight range take a 10% penalty to movement speed.
- On Their Heels: Pursued enemies within half of party sight range take a 5% movement speed penalty.
- The Fat of the Land: +2 food variety in forests, marshes and plains during non-winter seasons.
- Saddle Jerky: 10% party movement speed bonus, -4 food variety penalty.
- Moonlight Ranger: When both Forest and Nighttime penalties are present, their collective effect is reduced by 30%.
- We're Just Travelers: Track information increased by two levels around villages and towns.
Tactics:
- Retinue Foresters: Aiming time reduced by 50% and accuracy increased by 15% on forest maps for tier 3 and higher ranged troops.
- Knee to Knee: Speed required for couched lance attack reduced by 25% and charge damage doubled for tier 4 and higher cavalry.
- The People's Champion: Tier 3 and lower troops gain +60 melee skill and +10 morale.
- Equestrian Tastes: Cavalry gain +30 melee skill on plains, steppes or desert maps. -10 morale penalty on forest, hills, marshes or siege maps.
- What is Your Profession?: Tier 4 and higher infantry gain 50% bonus to polearm and one-handed damage in shieldwall formation.
- Momento Morat: Two-handed polearm infantry gain 35% reduction to arrow damage and +30 Athletics.
- Assault Column: 30% bonus to troop count at battle start.
- Riding At The Head: Player chooses which troops deploy first.
- Surprise Escalade: Player can initiate an assault at 25% siege camp construction with a 50% penalty to troop count during the assault.
Roguery:
- Omar Comin': 10% movement speed bonus when following the tracks of a bandit party.
- Rip and Run: Plunder and loot from bandit encounters doubled.
- Traitors Within: Bribe or persuade notable within a settlement to leave the gate open during an assault.
- Strip Mining: 50% faster raids with a 75% penalty to loot and plunder.
- Sending a Message: Double the amount of hearths destroyed per raid, 50% penalty to raid speed, no loot gained.
I'm aware many of these would have some pretty severe synergy with others on this list. Yes, it would probably make the player and well-built companions a bit overpowered in comparison to some of the lords. That is -- in part -- the point of the whole exercise to me. But I think most offer a good choice in how to build that would at least influence, if not define, a player's playstyle in ways that are immediately obvious. And since you get a choice in the matter, it would be fairly interesting.
Now, with that said, I'm not even going to pretend a lot of this is balanced against other choices so the Skyrim Stealth Archer problem is going to be real. A few of these have downsides to compensate for being awesome in their own way. It probably isn't enough. But we should start from the point of interesting, meaningful and significant perks, then adjust from there as necessary.
I'm not going to put these into the feedback and suggestions forum without input from other people because I want to know how other people feel about them and/or offer their own suggestions.
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